STEAM 组
Blender Source Tools BleST
STEAM 组
Blender Source Tools BleST
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所有讨论 > Bug Reports > 主题详情
Lt. Rocky 2016 年 6 月 25 日 下午 9:30
Incorrect DMX format exporting to L4D2
When I hook up the exporter's Engine Path to Left 4 Dead 2's bin folder (SteamApps\common\Left 4 Dead 2\bin\) and export a DMX, L4D2's studiomdl will not recognize the DMX format.

Left 4 Dead 2 recognizes DMX version Binary 3 Model 15. When the exporter is set to L4D2's bin folder it will export in Model 18, which L4D2's version of Source predates. Model 18 was introduced with Alien Swarm.

Hope this helps. Best wishes.
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xdshot 2016 年 6 月 26 日 上午 12:01 
Binary 2 Model 1 works fine too (that's default one when you don't setup Engine Path)
Artfunkel 2016 年 6 月 26 日 上午 1:47 
Can't repro. It's set to 5/15 in the source code and always has been.
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