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所有讨论 > Bug Reports > 主题详情
Rectus 2019 年 7 月 30 日 上午 9:11
DMX export fails to skin model (2.80 RC3)
When exporting an animated model to DMX, the mesh itself and the armature get exported, but no rigging data seems to be included, and the mesh does not react to animations even though the bones move properly. Importing the DMX file to blender again shows vertex groups being absent on the mesh.

I've tested it with several meshes that worked correctly in the past. Exporting to SMD works correctly.

Using a clean install of Blender 2.80 RC3 and an up-to-date version of the tools downloaded from the GitHub master branch.
引用自 Artfunkel:
I tracked it down to the edge split modifier on the model. Applying/removing/disabling that fixes the issue.

I'm not in a position to debug this properly so there won't be a fix for a while. My instinct is that it's a bug in Blender 2.80, as modifiers should be transparent to export scripts.
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Artfunkel 2019 年 7 月 30 日 上午 10:57 
If you could have reported this at a time earlier than one hour before the release of Blender 2.80 that would have been great. Please upload your blend file and I'll take a look.
最后由 Artfunkel 编辑于; 2019 年 7 月 30 日 上午 10:58
Rectus 2019 年 7 月 30 日 下午 2:04 
Yeeah, that was some timing. Seems like the issue is still there with the release as well, here is a file: https://www.dropbox.com/s/kwq97vllwfx1qqg/mac10_issue.blend?dl=0
该讨论串的作者已表示此帖子解答了原先的主题。
Artfunkel 2019 年 7 月 31 日 上午 3:44 
I tracked it down to the edge split modifier on the model. Applying/removing/disabling that fixes the issue.

I'm not in a position to debug this properly so there won't be a fix for a while. My instinct is that it's a bug in Blender 2.80, as modifiers should be transparent to export scripts.
Rectus 2019 年 7 月 31 日 上午 4:31 
Thank you. It's a relief that there is a workaround at least.
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