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Don't froget that they are applied on export then StudioMDL triangulates and optimizes the mesh on compile.
So, the actual count in Blender may be different than the actual count on the finished model.
As for why the vert count is different, it looks like the Blender tools are doing something that prevents StudioMDL from optimising the size of the vertex buffer. This is presumably something to do with normals, UV co-ordinates, or weights.
Used a demo so it'd be mostly consistent. I did have to spawn the modle roughly 100 times but this would mean if a team uses DMXs from Blender it will have worse performance than SMD or using another program to export everything.