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所有讨论 > Bug Reports > 主题详情
user 2021 年 12 月 3 日 上午 5:04
Setting "Target Up Axis" to "Y or X" breaks the model when importing to sfm.
Hello, this setting had worked properly ealier, but now it just breaks. I had tried running older versions of my project (both sfm and blender) and making a new one. Nothing helped.

When I import the dmx into sfm (dmx version: "Binary 2, Model 1"), the model becomes invisible and no bone is visible except for the root transform one. It works fine if I keep the "Target Up Axis" set to "Z", but then the model is facing the wrong direction.
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Artfunkel 2021 年 12 月 3 日 上午 11:44 
Which Source Filmmaker version is this? Are you sure that the model isn't underground or behind a wall?
user 2021 年 12 月 5 日 上午 5:51 
Sorry for the late response, I do not know how to check the version, but in the properties it says "build 48977", if thats helpful. It isn't a beta build or anything like that and no, it isn't behind a wall. I checked the bones in the motion editor and only the rootTransform had showed up.
最后由 user 编辑于; 2021 年 12 月 5 日 上午 5:52
Artfunkel 2021 年 12 月 5 日 上午 8:23 
I mean is this the Source 2 filmmaker, or the original one?

What happens if you import the same file into Blender?
user 2021 年 12 月 5 日 上午 8:56 
It's the original one. Then it faces down, regardless of importing it with Y or Z up axis.
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所有讨论 > Bug Reports > 主题详情