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所有讨论 > Bug Reports > 主题详情
Pte Jack 2020 年 8 月 22 日 上午 11:24
Cedilla/UTF-8 type Characters causing errors
Not sure if this is a Blender, BleST, SudioMDL or a combination of the 3 type problem, but I'm receiving compile errors about UTF-8 characters being passed but might not be compiled properly.

This usually happens with Cedilla c ( ç / &ccedil / &#231 ) and other UTF-8 type characters in bone, mesh and material names. Looking at the Code produced in SMDs/DMXs I find the characters converted to a the usually ASCii gibberish that unknown types create.

I know that they have compiled in the past because I have tons of models that have these type of characters in bone and material names that have been compiled and work properly.

This seems to be happening more since Blender 2.8x was released and I know that language packs are still being developed for the series, so I have been writing the error off as a result of the packs for these type of characters not being released.

However, that said, I'm just throwing this out there to find out where the problem actually lies and a warning to others that might be wondering why they are getting errors like this.
最后由 Pte Jack 编辑于; 2020 年 8 月 22 日 上午 11:26
所有讨论 > Bug Reports > 主题详情