STEAM 组
Blender Source Tools BleST
STEAM 组
Blender Source Tools BleST
427
游戏中
2,516
在线
成立于
2013 年 11 月 8 日
所有讨论 > Bug Reports > 主题详情
Pte Jack 2018 年 3 月 1 日 上午 9:36
Houston- Do we have a problem?
Wondering if I am doing something wrong.

(sorry Artfunkel, I meant to post this to the bugs report area)

Blender 2.79a and BleST 2.9.1 aren't playing well together. Clicking Check for updates in the tool tells me I'm using the most current BleST)

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1317145445

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1317142316

In these gifs, I am using the Valve Demoman SMD and LowMorph DMX files from the SDK Content.

SMD import with missing faces the the DMX seems a lot sharper then I'm use to (I usually have to add edge split modifiers to sharpen things up.

Do we have a problem?
最后由 Pte Jack 编辑于; 2018 年 3 月 1 日 下午 12:45
< >
正在显示第 1 - 15 条,共 15 条留言
Zappy 2018 年 3 月 1 日 上午 10:05 
I'm not quite sure (the first Gif you linked to is too non-single-image-y for me to tell), but I believe that the DMX import of the Demoman looks just like I remember it shading-wise.

Edit: Also, as for the SMD problem, does this apply to having "Preserve SMD Polygons & Normals" checked, un-checked, or both?
最后由 Zappy 编辑于; 2018 年 3 月 1 日 上午 10:06
Pte Jack 2018 年 3 月 1 日 上午 11:00 
Preserve Polygon and normals are unchecked in both the SMD and DMX imports
Zappy 2018 年 3 月 1 日 上午 11:04 
引用自 Pte Jack
Preserve Polygon and normals are unchecked in both the SMD and DMX imports
It won't matter for DMX. Though I wasn't asking "do you have it enabled or disabled", but rather "does it happen when it's disabled, and does it happen when it's enabled".
最后由 Zappy 编辑于; 2018 年 3 月 1 日 上午 11:04
Zappy 2018 年 3 月 1 日 上午 11:24 
引用自 Pte Jack
-Image-
In that case, it seems to have something to do with the "remove doubles" thing the non-"Preserve SMD Polygons & Normals" SMD import mode does. Which is probably helpful for Artfunkel to know, but also means it might not be quite as easily fixable as any of us might like.
Pte Jack 2018 年 3 月 1 日 上午 11:26 
You can roll the Steam version back to 2.79 using the Betas tab. That option wasn't available to me earlier.
最后由 Pte Jack 编辑于; 2018 年 3 月 1 日 上午 11:26
Yagira 2018 年 3 月 2 日 下午 9:36 
Or, you can just update BleST. https://github.com/Artfunkel/BlenderSourceTools
Pte Jack 2018 年 3 月 3 日 上午 3:23 
引用自 Yagira
Or, you can just update BleST. https://github.com/Artfunkel/BlenderSourceTools
Good suggestion, but...

I thought that was what the Check For Update button was suppose to do in the BleST add-on.

And what the http://steamreview.org/BlenderSourceTools/ were for. (Which currently has 2.9.1 posted as the stable (and is the version I currently have))

Normal users would not go looking for Artfunkel's gitHub files. Most would get lost in trying to figure out just what to download.

And as 2.79a has just been released and the problem just reported, I wouldn't go there anyway.
I doubt Artfunkel has had a chance to even look at this yet. The last commit to his gitHub was a month ago and looking at the notes, those changes won't be released until 2.10 is baked.
| HT.S | Gredwitch 2018 年 3 月 6 日 上午 9:52 
Updating the addon from Github like Yagira suggested worked for me, thanks a lot.
Pte Jack 2018 年 3 月 6 日 下午 1:42 
Have fun with all those doubles and separated triangles then.
Zappy 2018 年 3 月 6 日 下午 1:45 
引用自 Pte Jack
Have fun with all those doubles and separated triangles then.
Why? The latest version of the Blender Source Tools uses a modifier to apply the custom normals to a doubles-removed mesh, as far as I'm aware judging by some recent-ish discussions on the Blender Source Tools Steam forum, I think. (Unless that hasn't been released yet.)
最后由 Zappy 编辑于; 2018 年 3 月 6 日 下午 1:45
Pte Jack 2018 年 3 月 6 日 下午 3:23 
<< stands back and takes his other foot out of mouth... YET AGAIN! The taste of leather still fresh in his mouth from the last time..>>

I could have sworn the last time I tried 2.10 in 2.79a the custom normals were there AND there were doubles. I must have grabbed it (or his master) as he was still testing and installed that one instead of this one.

Thanks Zappy... One thing though, I'm not use to seeing Valve SMD model import this sharp. Guess it's something I'll have to get use to. But, there must be some reason why he hasn't released 2.10 to the public yet. Both the official Blender Source Tools website and the Check for Update Button still reveal 2.9.1 as the official release.
最后由 Pte Jack 编辑于; 2018 年 3 月 6 日 下午 3:24
ZeqMacaw 2018 年 3 月 6 日 下午 3:52 
Read this topic to understand why he has not released it: http://psteamcommunity.yuanyoumao.com/groups/BlenderSourceTools/discussions/0/1692659135924611851

Oh, Pte Jack, you even posted in there. Maybe you are not aware of hard edges and smoothing groups / custom normals?
最后由 ZeqMacaw 编辑于; 2018 年 3 月 7 日 下午 10:48
Artfunkel 2018 年 3 月 18 日 上午 10:21 
2.10 is out and this problem is not part of it. :)
Pte Jack 2018 年 3 月 18 日 下午 1:45 
Excellent, Thanks Artfunkle!
< >
正在显示第 1 - 15 条,共 15 条留言
每页显示数: 1530 50

所有讨论 > Bug Reports > 主题详情