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Blender Source Tools BleST
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Blender Source Tools BleST
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所有讨论 > Bug Reports > 主题详情
Paynamia 2017 年 7 月 23 日 上午 3:46
Unable to Compile With Automatically Detected DMX Version for L4D2
Basically what the title says, when I enter L4D2's bin path as the engine path and export a DMX, L4D2's studiomdl says it can't read the DMX.

EDIT: It seems to fail on binary 5 and binary 9 encoded models.
最后由 Paynamia 编辑于; 2017 年 7 月 23 日 上午 3:58
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Pte Jack 2017 年 7 月 23 日 上午 3:54 
Do you not have to use the L4D2 Authoring tools in the Steam Tools sections? (Don't know, I haven't tried compiling for L4D2)
Paynamia 2017 年 7 月 23 日 上午 3:56 
Well, studiomdl was installed through L4D2 Authoring Tools, but I'm calling it from Crowbar and Blender Source Tools. The authoring tools install to the bin folder of L4D2 if that's what you mean.
Artfunkel 2017 年 7 月 23 日 上午 4:20 
So binary 6 / model 15 works?
xdshot 2017 年 7 月 23 日 上午 4:44 
Just leave default Binary 2 Model 1, this should be working.
Paynamia 2017 年 7 月 23 日 上午 5:04 
I don't have binary 6 as an option, only 1 through 5 and then 9. I'm running BST 2.9.1.
Pte Jack 2017 年 7 月 23 日 上午 10:51 
I'd like to know the answer as well and as you have the BleST author assisting, I'm just going to watch this one.

I don't see Studiomdl listed anywhere in the L4D2 folder structures, so I'm lost here. Using Blender 2.78c-BleST 2.9.1.

My DMX model selection is the same, Bin1 thru 5 and then 9.
Paynamia 2017 年 7 月 23 日 下午 3:04 
You have to install the L4D2 Authoring Tools from the tools panel in your libary. After that, all the tools including studiomdl will be installed.
Pte Jack 2017 年 7 月 23 日 下午 6:48 
Ahhh, I had just uninstalled that the other day. I'm trying to "centralize" everything so I don't have so many duplicate assets across computers.
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