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所有讨论 > Bug Reports > 主题详情
Kage-Sama 2017 年 12 月 28 日 下午 4:32
Vertices exported incorrectly with SMD bone animations
After several weird attempts at editing a CSS skin to work with GMOD TTT and not be Left Handed, I had to try something. Import, and then immediately export the file I was working on.

Original
2 "L_Armdummy" -1
2 -12.232234 -9.187566 -5.015311 -2.625222 -0.412431 2.958107

All I did was import and then export. Playing with the options, including the legacy rotation option, didn't keep it from looking like this afterwards

5 "L_Armdummy" -1
5 12.232234 -9.187566 -5.015312 -2.625222 -0.412431 0.183486

NOTE: The first parameter in the original is negative while the exported version is not, and the last value is shifted substantially as well. Did the same with the right arm dummy as well as some other miscellaneous bones.

21 "R_Armdummy" -1
21 11.209009 11.801211 -0.091833 1.164675 0.000000 -3.141722

24 "R_Armdummy" -1
24 -11.209009 11.801211 -0.091832 1.164675 -0.000000 0.000129

Blender ver 2.79
BST ver 2.9.1
最后由 Kage-Sama 编辑于; 2017 年 12 月 28 日 下午 4:34
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xdshot 2017 年 12 月 28 日 下午 6:12 
You could add SWEP.ViewModelFlip = true into your lua code so it is mirrored without messing with model.
Artfunkel 2017 年 12 月 29 日 上午 7:08 
If you're importing via QC then it may be that a flip command has been applied. There may also be animation which mirrors all the bones that you are now exporting as the reference position.

The second altered value is a rotation which wraps around at a number based on pi. The exporter's result is probably equivalent to the imported value.
Kage-Sama 2017 年 12 月 29 日 上午 7:55 
I was not importing via QC on that test, just an SMD reload animation.

I'll show all the steps I take from decompile to the view at the end

引用自 xDShot™
You could add SWEP.ViewModelFlip = true into your lua code so it is mirrored without messing with model.
I am trying to keep everything clientside as I want it to be applyable to all servers
Kage-Sama 2017 年 12 月 29 日 上午 8:16 
Hmmm, unable to recreate the issue after multiple "replica" tests. Might've just f'd up the export or decompile settings on the original set of runs
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