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    <title>Banshee's Map Community/Blog RSS Feed</title>
    <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/BansheeMapCommunity]]></link>
    <description><![CDATA[Events and Announcements for Banshee's Map Community/Blog]]></description>
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    <item>
      <title>Released zm_random_v13</title>
      <description>&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added Sans Undertale boss fight trap.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added uncomfortable &amp;quot;ZM has an affair with your wife&amp;quot; trap.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added Shrink Ray trap.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added Ichthyosaur Surprise trap.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added player-to-prop transformation trap.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added &amp;quot;Beaned!&amp;quot; trap (this meme was still relevant when I made this).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added Shrek trap.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added various random events, objects, and secrets. I doubt all of them will even be found.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added new sound effects and music to some existing traps.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added a bunch of new special endings.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added new special babies and features for them, to make them more unique.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added 3D Skybox (it's mostly the same background, and I might do silly things with it in the future).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added breakable glass panels on the entrance and exit of the crawlspace area. You either have to punch them once to break them, or have a prop come into contact with them. Why? Well, why not? It sort of makes it a bit more of a challenge to bunnyhop through here, unless you have a baby.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Redesigned the Hulk fight arena. It's a bit larger, so you have more room to dodge. It also features a respawning Shambler to make it more exciting, so you can't just get in a rythmn of punching and dodging while the Hulk remains still. This new arena also hopefully fixes non-fighting players distracting the Hulk.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Updated the Zombie Survival challenge. The trap portal now stays open as long as someone is in the trap, so other players can join in if they wish (otherwise they will have to wait before ending the round). They'll be given a pistol and a crowbar if they join. Now features a special ending if the victims survive the challenge, instead of simply freeing them. The music for this trap also now has a chance to be something that's probably copyrighted. What a shame. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Updated some trap descriptions and costs.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Updated the ending trap area to have a different texture, allowing players to see the boundaries of the trap. The traps there also now have unique floor colors when activated, similar to the Hulk fight glass area.&lt;br&gt;&lt;/li&gt;&lt;li&gt;The &amp;quot;O&amp;quot; in the &amp;quot;LOL&amp;quot; trap was made thiccer. It looks a bit better now, and isn't as easy to bunnyhop through. &lt;br&gt;&lt;/li&gt;&lt;li&gt;Sparta trap was remade, and the direction was reversed (to kick players off the ledge, don't ask why it wasn't made that way to begin with). No longer has glass walls.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Exploding item box trap now takes slightly longer to explode, with more grenade ticking sounds.&lt;br&gt;&lt;/li&gt;&lt;li&gt;The ending barrels no longer end the round while special endings are in progress (the guy jumping on them still dies for being rude).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Celine Dion sequence will now only play if all Survivors are nearby to witness it.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Swapped &amp;quot;Idiot Box&amp;quot; and &amp;quot;HDTF&amp;quot; trap locations. You can go to the Idiot Box for jumping in the trap portal before the pools.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Some areas were given minor visual makeovers/redesigns so they aren't quite as ugly as before (hopefully, this is somewhat wip).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Removed the fire on the teleporter to the final area. This used to be for anti-stuck purposes, but shouldn't be needed these days.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reversed the direction the special baby is facing when spawning. It now faces towards the spawn rather than away from it. Not a big deal, but lets you see what it is without awkwardly flipping dababy.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed a couple of music overlap cases.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed being able to crouch under Tempest's left eye to avoid being crushed.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed &amp;quot;You are now being vored&amp;quot; message staying on screen long after death.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed Grigoris not holding their Annabelles correctly, and added more voice lines for them.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Plus even more stuff that I either forgot to list or would rather not mention. I've worked on this on/off, so naturally not everything is going to be listed.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;Download Link:&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://psteamcommunity.yuanyoumao.com/linkfilter/?u=https%3A%2F%2Fwww.dropbox.com%2Fs%2Fisijtyp8ss1nsga%2Fzm_random_v13fix.zip%3Fdl%3D1&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://www.dropbox.com/s/isijtyp8ss1nsga/zm_random_v13fix.zip?dl=1&lt;/a&gt;</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/BansheeMapCommunity/announcements/detail/3022458535649963308]]></link>
      <pubDate>Sun, 06 Jun 2021 15:58:52 +0000</pubDate>
      <author>Banshee</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/BansheeMapCommunity/announcements/detail/3022458535649963308</guid>
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    <item>
      <title>Released zm_random_v12xmas</title>
      <description>The Christmas event content from v9 has been ported to v12! There are a few minor changes and fixes to what was ported, but for the most part it's the same content on an updated map, just in time for the holidays.&lt;br&gt;&lt;br&gt;Download Link - &lt;a class=&quot;bb_link&quot; href=&quot;https://psteamcommunity.yuanyoumao.com/linkfilter/?u=https%3A%2F%2Fdrive.google.com%2Fopen%3Fid%3D1424yKioVmAfmKQi0gopuK9FBMlkFLySu&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://drive.google.com/open?id=1424yKioVmAfmKQi0gopuK9FBMlkFLySu&lt;/a&gt;</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/BansheeMapCommunity/announcements/detail/3418693591523903298]]></link>
      <pubDate>Sat, 15 Dec 2018 03:27:39 +0000</pubDate>
      <author>Banshee</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/BansheeMapCommunity/announcements/detail/3418693591523903298</guid>
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    <item>
      <title>Released zm_random_v12</title>
      <description>&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;div class=&quot;bb_h1&quot;&gt;Added eight new traps:&lt;/div&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added Trump &amp;quot;You're fired&amp;quot; trap.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added Slap Chop trap.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added &amp;quot;HDTF&amp;quot; Sgt. Mitchell trap. (Thanks to GrayGeorge for fixing up the proper Mitchell model)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added Tempest trap.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added Nicosa Surprise trap.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added Driveby Gangsta Shooting trap.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added Thomas the Tank Engine trap.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added Zombie Survival challenge trap.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added new special babies, with a random chance for special effects!&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added &amp;quot;BABY RAIN&amp;quot; sequence when hitting the center of the BABYLICIOUS ending target.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added zombie spawns. These get enabled in each area 180s after the survivors reach them, and only Banshees are available (to prevent ZM from creating impassable mobs).&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;div class=&quot;bb_h1&quot;&gt;Added ways for Survivors to get scoreboard points:&lt;/div&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;10 points for hitting the center of &amp;quot;bullseye&amp;quot; targets.&lt;br&gt;&lt;/li&gt;&lt;li&gt;25 points for unlocking the BABYLICIOUS ending (stacks with win bonus).&lt;br&gt;&lt;/li&gt;&lt;li&gt;50 points for winning the round.&lt;br&gt;&lt;/li&gt;&lt;li&gt;50 points for surviving &amp;quot;challenge&amp;quot; traps, such as the Hulk fight. &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Adjusted the prices of many traps (most adjustments being reductions).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Updated some old traps to have new sound effects/music.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Updated the prize for winners of the Hulk fight.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Updated Hulk fight to no longer end until all players in the arena have died (previously would end if one person did).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Improved the map-made text (such as the label on the Idiot Box).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Increased damage of the explosive item box to prevent an exploit.&lt;br&gt;&lt;/li&gt;&lt;li&gt;The crawlspace traps no longer have the sliding glass doors, and were slightly buffed to compensate.&lt;br&gt;&lt;/li&gt;&lt;li&gt;The Crazy-Ass Box has evolved yet again!&lt;br&gt;&lt;/li&gt;&lt;li&gt;You can now dispense babies three times as fast.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Various other things I probably forgot to list.&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://psteamcommunity.yuanyoumao.com/groups/BansheeMapCommunity#announcements/detail/1731906633349171199&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;Fixes/updates from the ZM2 version are also included.&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;br&gt;Download Link - &lt;a class=&quot;bb_link&quot; href=&quot;https://psteamcommunity.yuanyoumao.com/linkfilter/?u=https%3A%2F%2Fdrive.google.com%2Fopen%3Fid%3D1ytRENT-6qaY__rQeaSEtu_jKNopq14Xo&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://drive.google.com/open?id=1ytRENT-6qaY__rQeaSEtu_jKNopq14Xo&lt;/a&gt;</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/BansheeMapCommunity/announcements/detail/1705071932950469356]]></link>
      <pubDate>Wed, 21 Nov 2018 05:54:29 +0000</pubDate>
      <author>Banshee</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/BansheeMapCommunity/announcements/detail/1705071932950469356</guid>
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    <item>
      <title>Updating zm_random (suggestions welcome)</title>
      <description>Hi, I know it's been like five years since the last update, but with &lt;a class=&quot;bb_link&quot; href=&quot;http://www.moddb.com/mods/zombie-master-reborn&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;Zombie Master: Reborn&lt;/a&gt; being decently populated (and, as far as I know, it will also be available on Steam in the future), I decided I'd go back and do an update to this map since it's being played again, especially since a few things weren't working correctly.&lt;br&gt;&lt;br&gt;I haven't decided on how large of an update this will be, but there's already several new traps planned and a bunch of updates to existing ones.&lt;br&gt;&lt;br&gt;One idea I've been considering is having randomized pathing, so the area the survivors go through won't be the same every time. This is going to require a ton of new traps if I wish to go through with it.&lt;br&gt;&lt;br&gt;That being said, I'd like to hear suggestions on what traps could be added. They could be simple ones that seem like a cool or silly way to die, or they could be your favorite memes.&lt;br&gt;&lt;br&gt;I'd also be open to hearing suggestions on changing existing traps, or you could throw out a totally out of the box idea that hasn't been explored before, I'm open to anything, really.&lt;br&gt;&lt;br&gt;&lt;br&gt;So, if you'd be interested in this, let me know your thoughts in the comments section here, or shoot me a message on Steam if you have me added.</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/BansheeMapCommunity/announcements/detail/1661139640862261295]]></link>
      <pubDate>Sun, 25 Mar 2018 23:37:30 +0000</pubDate>
      <author>Banshee</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/BansheeMapCommunity/announcements/detail/1661139640862261295</guid>
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    <item>
      <title>Update for the Chainsaw Massacre map/gamemode</title>
      <description>Second beta for this map. Thanks to everyone who's been helping me try this out and providing feedback.&lt;br&gt;&lt;br&gt;If you haven't heard of this yet, more info about the gamemode can be found &lt;a class=&quot;bb_link&quot; href=&quot;http://psteamcommunity.yuanyoumao.com/groups/BansheeMapCommunity#announcements/detail/179336229701352599&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;here.&lt;/a&gt;&lt;br&gt;&lt;br&gt;Changelog:&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Fixed an exploit that allowed the Murderer to throw molotovs at players who are still picking their role.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed a bug that caused the ladders at the water pit area to sometimes stop working.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed a bug that caused the barrier effects in Survivor spawn to not display.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added periodical server chat messages telling players how much time is remaining (by request - this is probably a temporary method).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Lowered the volume of the background music a bit (by request).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Updated the Survivor escape sequence to restart the round faster than before.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Updated Survivor rescue timer to scale to player count:&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Two players: 5 minutes&lt;br&gt;&lt;/li&gt;&lt;li&gt;Three players: 7 minutes&lt;br&gt;&lt;/li&gt;&lt;li&gt;Four players: 10 minutes (unchanged)&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;Download Link (unzip this into your addons folder) -&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://psteamcommunity.yuanyoumao.com/linkfilter/?u=https%3A%2F%2Fwww.sendspace.com%2Ffile%2Fml2o9f&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://www.sendspace.com/file/ml2o9f&lt;/a&gt;&lt;br&gt;</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/BansheeMapCommunity/announcements/detail/179336229765798503]]></link>
      <pubDate>Sun, 17 Aug 2014 00:08:13 +0000</pubDate>
      <author>Banshee</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/BansheeMapCommunity/announcements/detail/179336229765798503</guid>
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    <item>
      <title>New map &amp; gamemode (Download inside!)</title>
      <description>I know it's been awhile, but recently I've done a remake of an old, poor quality Left 4 Dead 2 map I had made in 2009, since I felt like the gamemode had needed a proper map.&lt;br&gt;&lt;br&gt;So here's how it works:&lt;br&gt;&lt;br&gt;First of all there ain't any zombies. Instead, one player becomes the Murderer, which must hunt down the other three unarmed players (although they do get pills or adrenaline) and kill them using chainsaws and molotovs within 10 minutes. If he fails to find and kill them in time, rescue for the other players arrives outside, which the Murderer cannot approach without getting shot.&lt;br&gt;&lt;br&gt;As an added bonus, there's a lift outside that leads to an elevated platform with a defibrillator on it. The Murderer cannot activate this lift, but the other players can. Once activated, the lift slowly ascends, but activates a loud alarm that can be heard across the map, which alerts the Murderer of exactly where you are and what you're trying to do, so it's best to use it while he's busy with someone else. Shortly after activation, two ladders drop down, allowing your murdering friend to catch up to you quickly if he's close. So, it's a risk/reward type deal: Are you willing to alert the Murderer of your vulnerable position in order for the chance to revive a dead teammate?&lt;br&gt;&lt;br&gt;This map is meant to be played on &lt;b&gt;Realism Expert,&lt;/b&gt; for maximum friendly fire damage and no glows (which allows players to hide around the map). Note that the map is currently in beta, which means the visuals are unfinished, and some aspects of the layout may be changed based on your feedback.&lt;br&gt;&lt;br&gt;&lt;br&gt;If you're on my friends list, let me know if you're up for playing this!&lt;br&gt;&lt;br&gt;The download link is here (Unzip this into your L4D2 addons folder):&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://psteamcommunity.yuanyoumao.com/linkfilter/?u=https%3A%2F%2Fwww.sendspace.com%2Ffile%2Fml2o9f&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://www.sendspace.com/file/ml2o9f&lt;/a&gt;&lt;br&gt;&lt;br&gt;</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/BansheeMapCommunity/announcements/detail/179336229701352599]]></link>
      <pubDate>Sat, 16 Aug 2014 14:20:39 +0000</pubDate>
      <author>Banshee</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/BansheeMapCommunity/announcements/detail/179336229701352599</guid>
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      <title>[Update] Random Fix Released</title>
      <description>A fix for the things Zombie Master 2 broke, along with some (mostly minor) changes I felt like including.&lt;br&gt;&lt;br&gt;&lt;br&gt;-Fixed the Hulk Fight&lt;br&gt;-Fixed the big face's eye texture&lt;br&gt;-Fixed the &amp;quot;lava&amp;quot; texture&lt;br&gt;&lt;br&gt;-Rick Roll is now animated&lt;br&gt;-Added effects to the Falcon Punch trap&lt;br&gt;-Added SFX to the Sparta trap&lt;br&gt;-Added a text-based indicator on if both pools are safe.&lt;br&gt;&lt;br&gt;-Changed the Indiana Jones trap so that the &amp;quot;O&amp;quot; in the &amp;quot;LOL&amp;quot; disappears after 2 seconds instead of instantly, which will slow players down trying to run from it.&lt;br&gt;&lt;br&gt;&lt;br&gt;Download Link - (removed, see the 11/20/18 announcement)</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/BansheeMapCommunity/announcements/detail/1731906633349171199]]></link>
      <pubDate>Sat, 30 Mar 2013 06:09:25 +0000</pubDate>
      <author>Banshee</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/BansheeMapCommunity/announcements/detail/1731906633349171199</guid>
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      <title>[UPDATE] RG Arena Update Released</title>
      <description>Since Colosseum is most likely not coming, I decided to update Arena to make it more playable on populated servers. A stability patch for Bathroom is also done, and will be released tommorow.&lt;br&gt;&lt;br&gt;&lt;br&gt;A1fix - &amp;amp;gt; A2&lt;br&gt;----------------&lt;br&gt;-Jump pads in Arena 2 will no longer cause you to take damage if you weren't jumping to the middle&lt;br&gt;-Health pickups moved to a more risky location in Arena 2&lt;br&gt;&lt;br&gt;-Added Yellow &amp;amp; Pink teams (unavailable when 8 or less players are alive)&lt;br&gt;-Molotovs are placed around both arenas.&lt;br&gt;-Added 'Force Push' ability, which creates an explosion that knocks nearby fighters away, and damages ones who are too close.&lt;br&gt;-Remade betting system so all it takes is a push of a button to bet.&lt;br&gt;&lt;br&gt;&lt;br&gt;Download Link (Removed due to a show-stopping bug with 1v1 matches)</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/BansheeMapCommunity/announcements/detail/1621548693594674032]]></link>
      <pubDate>Tue, 04 Sep 2012 01:29:30 +0000</pubDate>
      <author>Banshee</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/BansheeMapCommunity/announcements/detail/1621548693594674032</guid>
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      <title>Change of plans</title>
      <description>I bet you're not too surprised! My promises have meant nothing 90% of the time due to plan changes every couple of months, so I'm just going to stop making them and give you some real information on what's up from here on out. That said, I do have some info to share.&lt;br&gt;&lt;br&gt;Lately I've been working my ass off - Not on ZM maps, but on the new mod Ponyville: Source (Yeah, I'm serious).&lt;br&gt;&lt;br&gt;After about an hour and a half of working on a single house and a few outdoor structures, I came to realize the insane amount of work that it would take, and it's not realistic to even conisder ZM mapping at this state.&lt;br&gt;&lt;br&gt;So no more uncertain dead lines or empty promises, this is the real deal (Serious business, folks). Until further notice my ZM maps have been put on hold (and I've actually been trying to announce that for awhile now). Most people have quit ZM by this time, anyway.&lt;br&gt;&lt;br&gt;To end this announcement on a more positive note, this is the begining of something new. Something exciting? That's up to you. Let's just say I'm having fun doing this, while the ZM mapwork just kind of felt forced.&lt;br&gt;&lt;br&gt;That about wraps it up, there's not much more to say. Thanks for reading.. now go do something fun (or not, depending on what you feel like doing)</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/BansheeMapCommunity/announcements/detail/1227472565907943765]]></link>
      <pubDate>Sun, 22 Apr 2012 23:59:27 +0000</pubDate>
      <author>Banshee</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/BansheeMapCommunity/announcements/detail/1227472565907943765</guid>
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      <title>trollface.jpg</title>
      <description>&lt;a class=&quot;bb_link&quot; href=&quot;http://psteamcommunity.yuanyoumao.com/groups/PonyvilleSource&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;http://psteamcommunity.yuanyoumao.com/groups/PonyvilleSource&lt;/a&gt;</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/BansheeMapCommunity/announcements/detail/1137395284108539520]]></link>
      <pubDate>Fri, 24 Feb 2012 00:05:06 +0000</pubDate>
      <author>Banshee</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/BansheeMapCommunity/announcements/detail/1137395284108539520</guid>
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