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I want to improve my server private Ark and I have doubts that I want to share with you. My private server is made up of 60/70 players approximately.
AMD RYZEN 7 1700 3.7GHZ BOX o Intel i7-6700K 4.0Ghz ?
status when it is up and running is
Status: Running Availablity: Available
And it stoped working after update 236 and when i installed a mod
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff66826eb58) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:882]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff668a49cd6) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\ticktaskmanager.cpp:204]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff668a4dc3a) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\ticktaskmanager.cpp:851]
ShooterGameServer.exe!UWorld::RunTickGroup() (0x00007ff668922f93) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:694]
ShooterGameServer.exe!APrimalCharacter::Tick() (0x00007ff667cdf767) + 13 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primalcharacter.cpp:2245]
ShooterGameServer.exe!APrimalDinoCharacter::Tick() (0x00007ff667d17d7a) + 0 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:439]
ShooterGameServer.exe!AActor::TickActor() (0x00007ff6687d5ace) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\actor.cpp:733]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff6687d44ca) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\actor.cpp:129]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff668a76b5c) + 30 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\async\taskgraphinterfaces.h:665]
ntdll.dll!UnknownFunction (0x00007ff8b91c5454) + 0 bytes [UnknownFile:0]