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    <title>ApocalypseServer RSS Feed</title>
    <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/ApocalypseServer]]></link>
    <description><![CDATA[Events and Announcements for ApocalypseServer]]></description>
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    <item>
      <title>Regular Server - RE Zeds Server</title>
      <description>Regular Server: 192.187.119.202:7707&lt;br&gt;RE Zeds Server: 192.187.119.202:7907&lt;br&gt;&lt;br&gt;RE Zeds have moved to its own server. You will no longer be able to play RE Zeds on the regular server. It is not fun for new people to join, be killed in one hit and have to wait 20 minutes while the high level players grind out xp. The new players leave and never come back.&lt;br&gt;&lt;br&gt;Some changes have been made to the regular server too in an effort to reduce missing data being received and generally cut down on the data needed to be transfered. This is a limitation of the unreal engine. This becomes an issue with a lot of players, a lot of zeds and a lot of turrets/fast firing weapons.&lt;br&gt;&lt;br&gt;Portal Turret removed (USCM Sentry is still there)&lt;br&gt;Stinger removed&lt;br&gt;AA12 Auto Shocker removed&lt;br&gt;(These are still on the RE Zeds server)&lt;br&gt;</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/ApocalypseServer/announcements/detail/1352507356751456288]]></link>
      <pubDate>Tue, 18 Feb 2014 16:03:54 +0000</pubDate>
      <author>Slie</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/ApocalypseServer/announcements/detail/1352507356751456288</guid>
    </item>
    <item>
      <title>NEW Sever IP 192.187.119.202:7707</title>
      <description>New Server: 192.187.119.202:7707&lt;br&gt;Location: Kansas&lt;br&gt;Max Players: 20&lt;br&gt;&lt;br&gt;(It'll be up in about 20 mins from this announcement)</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/ApocalypseServer/announcements/detail/1352507356374850819]]></link>
      <pubDate>Fri, 14 Feb 2014 00:55:12 +0000</pubDate>
      <author>Slie</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/ApocalypseServer/announcements/detail/1352507356374850819</guid>
    </item>
    <item>
      <title>New Server IDRPG Mod</title>
      <description>IP: 192.187.119.202:7807&lt;br&gt;&lt;br&gt;New server up and running the IDRPG Mod only. There are no perks. You buy skills with XP gained by killing zeds. Every so often you get access to the trader to buy weapons and bonuses. It's an endless wave of zeds that level up, has bosses, etc. Starts off easy and goes to impossible.&lt;br&gt;</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/ApocalypseServer/announcements/detail/1352506721978033901]]></link>
      <pubDate>Sun, 09 Feb 2014 22:35:36 +0000</pubDate>
      <author>Slie</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/ApocalypseServer/announcements/detail/1352506721978033901</guid>
    </item>
    <item>
      <title>Perk and Weapon Reformation - Input welcome</title>
      <description>As the title says, I am going to redo the perks and weapons. The goal is to get rid of third party addons that are rarely used or never used in an effort to free up files for content such as RE zeds, other weapons, maybe a couple custom skins, etc. THIS IS NOT A DISCUSSION ABOUT ADDING CONTENT, REMOVING ONLAY.&lt;br&gt;&lt;br&gt;Vanilla weapons can't be removed. Only discussing 3rd party content.&lt;br&gt;&lt;br&gt;Already removed Brute. I think I was the only who ever got a high level with brute, never see anyone play that perk. I did keep the M4A1 (aliens assult rifle) for commando.&lt;br&gt;&lt;br&gt;Next up, combine sharhshooter and sniper. Essentially, give sharpshooter sniper perks and sniper weapons. But which weapons? Keep in mind, sharpshooter already has a lot of weapons, so don't need to add every sniper weapon to it.&lt;br&gt;B94 &amp;lt;- Keep&lt;br&gt;HK417 &amp;lt;- Get rid of&lt;br&gt;Hunting_Rifle &amp;lt;- Keep&lt;br&gt;SVD &amp;lt;- Get Rid of, VSSDT is much better imo&lt;br&gt;VSSDT &amp;lt;- Keep&lt;br&gt;PTRD &amp;lt;- Get rid of for now, bugged, maybe fix it later down the road&lt;br&gt;Cz75Laser &amp;lt;- Get rid of, don't need 3 different pistols&lt;br&gt;G2ContenderDT &amp;lt;- Get rid of, broken, not used right now anyways&lt;br&gt;&lt;br&gt;Combine Berserk and Guardian. They both are melee perks. Replace berserk with guardian and give guardian berserk weapons?&lt;br&gt;Excalibur &amp;lt;- Don't know??&lt;br&gt;WarriorAxe &amp;lt;- Get rid of, have fireaxe&lt;br&gt;BastardSword &amp;lt;- Don't know&lt;br&gt;GuardianChainsword &amp;lt;- get rid of, have chainsaw&lt;br&gt;GuardianHammer &amp;lt;- Does anyone actually use this? Get rid of it.&lt;br&gt;Guardianlitesaber &amp;lt;- Keep&lt;br&gt;&lt;br&gt;Sabo. Leave as is. Not much can be done with that.&lt;br&gt;&lt;br&gt;Sentry Tech, originally I thought of giving turrets and wlder to support specialist.&lt;br&gt;DoomsentryBot &lt;br&gt;MedicSentryBot &lt;br&gt;PTurret &lt;br&gt;TechBioLauncher &lt;br&gt;TechShockRifle&lt;br&gt;IncendiaryPipeBomb&lt;br&gt;MachinePistol&lt;br&gt;MachineDualies&lt;br&gt;USCMSentry&lt;br&gt;PipeBomb&lt;br&gt;M7A3M&lt;br&gt;PlasmaCutter&lt;br&gt;G36C&lt;br&gt;HL_BlueGravityGun {                                                            }&lt;br&gt;HL_BugBait {                                                                       }&lt;br&gt;HL_GravityGun {     ALL these are loaded for the RPG             }&lt;br&gt;HL_RPG {                                                                            }&lt;br&gt;AdvancedWelder &lt;br&gt;Flaregun &lt;br&gt;&lt;br&gt;I'll leave Sentry Tech alone for now, *maybe* replace the RPG&lt;br&gt;&lt;br&gt;&lt;br&gt;SMG has the most to load, haven't thought about this perk yet:&lt;br&gt;SMGSBullpup&lt;br&gt;SMGSG36C&lt;br&gt;SMGSMAC10&lt;br&gt;SMGSMP5A4&lt;br&gt;SMGSMP5K_Dual&lt;br&gt;SMGSMP5SD&lt;br&gt;SMGSMP7M&lt;br&gt;SMGSP57LLI&lt;br&gt;SMGSP90DT&lt;br&gt;SMGSThompson&lt;br&gt;SMGSThompsonV2&lt;br&gt;SMGSUMP45&lt;br&gt;&lt;br&gt;Thoughts? Comments?&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/ApocalypseServer/announcements/detail/1352506721568279060]]></link>
      <pubDate>Wed, 05 Feb 2014 01:47:08 +0000</pubDate>
      <author>Slie</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/ApocalypseServer/announcements/detail/1352506721568279060</guid>
    </item>
    <item>
      <title>Regarding Adding this, removing that, and the file limits.</title>
      <description>This is a long winded post but explains why it's not as simple as &amp;quot;remove this and that will work&amp;quot;&lt;br&gt;&lt;br&gt;There is a file limit to what the server can load at any given moment. Too many and what usually happens is a map &amp;quot;sticks&amp;quot;. When that happens you stay at the connection screen and the map never loads.&lt;br&gt;&lt;br&gt;Key words are &amp;quot;loaded at any given moment&amp;quot;, the total amount of files on the server does not matter. Because they are not ALL loaded ALL the time. Imagine having a folder on your desktop with 20 000 pictures in it. Can you load all 20 000 at once? No. Can you load any 10 of those at once? Sure.&lt;br&gt;&lt;br&gt;A lot of people suggest removing something to reduce the files in order to make something else work. Such as &amp;quot;Remove WTF Zeds so that RE Zeds will work&amp;quot;. That will not work because when you are playing on RE Zeds, WTF Zeds are not being loaded, only RE Zeds are. It's in the voting list, but that's it, a single line of text in a voting list that says &amp;quot;hey, lets load WTF Zeds only on the next map change&amp;quot;. Nothing has been loaded from WTF package. Same thing goes if you select &amp;quot;Doom&amp;quot;. Only doom monsters are being loaded, not WTF nor RE. So removing those mods to make RE Zeds work would be exactly the same as &amp;quot;Deleteing files that are not in use and not being loaded by the server&amp;quot;&lt;br&gt;&lt;br&gt;Now with removing weapons. It's not always easy to just remove a weapon. For one, vanilla weapons are always loaded. I can remove them from the trader and you will never see them in the game, but they are still loaded. There is no way around this that I know of.&lt;br&gt;&lt;br&gt;A lot  of third party weapons are tied into perks. Removing weapons and their respective files can consist of decompiling (rather extracting) perks/scripts, removing/revising code, recompiling the perk/script. Providing you can decompile the scripts. Sometimes you can't, depending on how the author compiled it (preventing theft of other peoples work). Sometimes I can't compile code either (explained further down).&lt;br&gt;&lt;br&gt;I've tried to combine as much code into a single file as possible to allow for more stuff to be added. But the problem is, sometimes scripts can not be decompiled (as said above). Every weapon/skin/mutator/mod/etc comes with it's own scripts to run it. Additionally, trip wire makes periodic updates that break code and I am unable to fix it and can not compile it. I'm not a programmer, my knowledge of Unreal is basic.&lt;br&gt;&lt;br&gt;To give you an example of how many files are involved.&lt;br&gt;SMG Perk: 26 files&lt;br&gt;Sentry Tech: 26 files&lt;br&gt;Sniper: 26 Files&lt;br&gt;Brute Gunner: 22 Files&lt;br&gt;Total: 100 files&lt;br&gt;&lt;br&gt;And that's only for 4 of the perks added.&lt;br&gt;&lt;br&gt;Weapons can consist of up to: Animation file, Mesh file, Texture file, Code file, Sound file. Zeds can consist of the same files, plus a karama file and a mutator file.&lt;br&gt;&lt;br&gt;Add to all that, thare are a lot more files required to run the server such as Server Perks and Scrn Balance, plus this is all very time consuming. Sometimes I have time, other times I don't.&lt;br&gt;&lt;br&gt;Also, keep in mind this game runs on Unreal Engine 2. Which came out in 2002. It's an old engine and this game was never intended for this kind of gameplay.</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/ApocalypseServer/announcements/detail/1352505539035348331]]></link>
      <pubDate>Wed, 29 Jan 2014 21:58:49 +0000</pubDate>
      <author>Slie</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/ApocalypseServer/announcements/detail/1352505539035348331</guid>
    </item>
    <item>
      <title>NEW SEVER IP: 192.3.3.158:7707</title>
      <description>Running into issues with current provider, switched the server over to a new one located in New York.&lt;br&gt;&lt;br&gt;IP: 192.3.3.158&lt;br&gt;&lt;br&gt;All perks stats will be transferred too.</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/ApocalypseServer/announcements/detail/1352505538825744014]]></link>
      <pubDate>Mon, 27 Jan 2014 05:14:16 +0000</pubDate>
      <author>Slie</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/ApocalypseServer/announcements/detail/1352505538825744014</guid>
    </item>
    <item>
      <title>Updated Server</title>
      <description>Updated Server to v1055&lt;br&gt;More Info: &lt;a class=&quot;bb_link&quot; href=&quot;https://psteamcommunity.yuanyoumao.com/linkfilter/?u=http%3A%2F%2Fforums.tripwireinteractive.com%2Fshowthread.php%3Ft%3D96286&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://forums.tripwireinteractive.com/showthread.php?t=96286&lt;/a&gt;&lt;br&gt;&lt;br&gt;Updated Scrn Balance&lt;br&gt;&lt;br&gt;Added New DLC to trader.&lt;br&gt;&lt;br&gt;Removed some more weapons/skins. It appears I have hit a limit with weapons/mods/skins that will cause many maps to simply hang and not allow people to connect. I'll be doing a reform on the server after the Halloween event, until then, quick fix is to disable custom content.</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/ApocalypseServer/announcements/detail/1478598629351861200]]></link>
      <pubDate>Thu, 31 Oct 2013 20:24:44 +0000</pubDate>
      <author>Slie</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/ApocalypseServer/announcements/detail/1478598629351861200</guid>
    </item>
    <item>
      <title>Removed items / Objective Mode works / Should not hang on connect</title>
      <description>I had to disable a few mutators/skins/weapons due them causing many maps to not work.&lt;br&gt;&lt;br&gt;RTD is disabled until after the Halloween event.</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/ApocalypseServer/announcements/detail/1478598629300342098]]></link>
      <pubDate>Thu, 31 Oct 2013 01:37:59 +0000</pubDate>
      <author>Slie</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/ApocalypseServer/announcements/detail/1478598629300342098</guid>
    </item>
    <item>
      <title>Halloween Event / Server hanging on connect</title>
      <description>The hallowen event has caused some major headaches with breaking the server. Once the event is over I will be looking into the server hanging on connect, the crashing and readding the other game modes.</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/ApocalypseServer/announcements/detail/1604698785488119836]]></link>
      <pubDate>Mon, 28 Oct 2013 17:38:43 +0000</pubDate>
      <author>Slie</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/ApocalypseServer/announcements/detail/1604698785488119836</guid>
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