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https://discord.gg/MNWFtAT
Also, I will be trying to get Dark Forest to work, so here's hoping it does.
zf_labs_remake_b4 (http://tf2.gamebanana.com/maps/166295)
- I suggest changing the szf_ to zf_.
- I think this is a GREAT improvement to the original labs. Beautiful, detailed, nonseizurecausing, and has a great finale.
- Blue spawning may be messed up, but I was trying to cap and then switch to blue team to test it, so it's probably fine.
zf_egyptmansion_v2_1 (http://tf2.gamebanana.com/maps/178582)
- ugly mash-up between asylum and panic
- map doesn't look professional, but you could enjoy the gameplay
- unlikely to be added, but worth a shot
zf_biotics_lab_v4 (http://tf2.gamebanana.com/maps/179134)
- aesthetically nice map (I believe from Killing Floors)
- too big (rivals zf_underbase)
- also improbable as a map
- could work better as a capture point map, but still doubtful
It probably won't be soon.
Anyways, I'm just posting to see how I should send you it. I'd want you guys to test it out and see if I should revert some changes or fix some other bugs I missed before returning it to the rotation.
here is the screenshot of the ATG ZF family and all its sprays
For now of course~
I was not gilting flame
Pros :
- big (not an open area, more like hallways etc)
- different paths to the final point
Cons :
- confusing to new players
- needs to be tested
Questions :
= I don't know how the zombies use the tele
= low player counts is probably not favorable, due to 4 different paths to the helicopter pad