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报告翻译问题



Maybe you should look at your game selection process?
No, it does not -- or rarely, anyway.
I don't buy games on release, so bugs are not generally an issue.
I don't do multiplayer at all, so "community" doesn't matter.
Games may become "unplayable or unenjoyable" for other reasons, in which case they get a thumb down, and I might just drop the playthrough.
However, for me, this is not a major concern -- as I said, I don't buy games on release. Which is a bit of an understatement -- I only buy games at very good sales. I *am* trying to only buy games that I *think* I'll like, but at that point, I can't know the entire game. It's an acceptable risk.
Multiplayer communities suck anymore and I've steered away from multiplayer as a whole, but even in singleplayer I get bored and would like some company of a community from time to time. Indie is the way to go anymore but a lot of times it tends to fall into niche categories which makes people less interested from time to time. And as a whole what we get from games for the price we pay now compared to the past is also another big factor to as why games don't feel as worthwhile anymore on top of corporate greed and the closing and good studios.
Having a different opinion seems to put people in uproar anymore and its stupid, we used to have actual discussions on things and we got somewhere with them. A lot of the times I find myself not interacting with anyone about games cause it just devolves into idiotic what-if's and trying to make others yield to one's opinion over the other.
In short terms I agree with you 100% and feel your pain with the entertainment we enjoyed since we were kids. My suggestion is try demo's first if you can, or ask a friend to play their copy to get your feet wet, also take breaks from gaming and give yourself a rest from the dopamine rush it'll help you want to play games again and enjoy them. If all else fails go through games you haven't beat or wanted to play again.
I currently have a list of 75 demos that I put into a random spin the wheel website when I feel like playing something new, many of them are up a hour long sometimes, some are a short nice taste.
But from this I always know which one I truly will finish, and which once were just mhe to kind of neat
If those games were even meant to instill a lasting emotion of some sort, they failed to do that and overall experience was rather forgettable.
It all usually boils down to 'buy -> play -> finish -> discard -> forget -> repeat' cycle to me nowadays.
Oh... that. I've been doing that for more than 10 years now, basically since I started using Steam. I do one playthrough of a game (although I do count a 2nd or 3rd run into that "one playthrough" if it adds to the story), then give my review, and start something new.
There's basically no point wanting to replay the same game over and over again, if Steam has that many games.
As such, "replayability" doesn't factor into my selection. It also kills "sandbox games" and other stuff that doesn't have a story, because such games expect you to do something for no useful reason, and they don't have an ending.