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报告翻译问题



This is why harder anti-cheats such as kernel level anti-cheats are becoming more common and people need to accept this for multiplayer games.
There is no way to stop all cheating in any game.
Ahh man, don't you know? If it's happening the developers are letting it.
There are people that actually believe krafton sell hacks to it's pubg game.
That is debatable.
It really isn't. If there was a way to stop all forms of cheating, it would be implemented right now in every game.
People say the same thing about Activision and even Valve, all the time.
No, it's not.
At least on PCs. PCs allow you to run any software, as opposed to consoles that a) try to be locked down so only authorized software can run, and b) try to make it an expensive/risky business to circumvent such mechanisms.
But, because of that, you can always work around any protection mechanism on PCs.
Of course, you can always attack ONLINE games on the networking level: connect to the server, and pretend to be the game. No need to hack the game, no protections to worry about (other than server-side code not liking something your client does, because your home-cooked version of the "game" didn't get all the details right). Except that this a HUGE amount of work.
Not if it's not practical. Some would induce a lot of lag for people not on some 5gig system. Or introduce a system where the game isn't on your PC. Cloud gaming.
In games like pubg you'd only be connecting with your character, you simply wont have access to any part of the game to hack.
Neither are practical right now.
As long as you can control a character, cheaters have the ability to aimbot. If a game can be played well, it can also be cheated at using exactly the same information and inputs.
That's why anticheat software exists and is so complicated. You can't just say "no cheating" and have that be some kind of unbreakable law.
Oh I gotta hear this, I know how this works so I'm curious why you think any of that?
I remember hearing "The only way to make a game nobody can cheat at is to make a game nobody can play" or something along those lines from a GDC talk about anticheat strategies.
Even if you were to create a game in which the running computer would not be able to do anything, you still cannot monitor peripherals like keyboards or mice running macros. Same can be said about monitors, and let's not even start dwelving into the real meat and potato of real cheaters which would be using a second computer as a proxy to modify the code being transmitted from the source to the server...
And since no one can stop it, please buy your hacks right?