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All the games I have support it fine. And the PROPER sims do indeed support these. Though the games you're referring to are more middle of the road anyway, so that explains why they're more dividing focus between that and controller. Project Cars 3 is by no means a sim by any stretch.
It depends what you already have.
There are plnety of older games that stand up really well today for a tough sim like experience - Richard Burns Rally will eat you for lunch, as will GP Legends (assuming you can find it, and add all the upgrades for a modern machine).
But there's games like GTR-2 and RFactor 2 which are excellent older titles fully accessible and feel great today - I play these all the time.
Assetto Corsa (and the sequel Competizione) are OK sim like experiences, as is Autombilista (though 2 is based on the same engine as Project Cars so a word of caution there).
BeamNG drive works fine once you get your wheel set up OK. It can be a right mess by default though, espiecally with force feedback.
But in any case, generally speaking, it really depends on things a lot. You're ALWAYS going to get the old fight of sim versus mainstream simply because the endemic problem there - more sim like means a "better" games for purists, but at the expense of revenue because they will always remain more niche and attacrt less sales.
And you can't escape that fact.
But yeah, you're looking at the wrong games for sim like experience as the ones you mention aren't that, so it's unsurprising.
I do agree on that, now that I also tried a couple of the cars with a lot of power they are quite undrivable when having Traction Control turned off. E.g. with the McLaren P1, even when using half throttle and very easy thrust it the weels just spin like crazy. I do think that design is very unbalanced, same with the Lamborghini's with a bit more power to it. So now I just have Project Cars 3 to drive some F1 GP tracks on occassion with a medium powered car.
Now also playing Gran Turismo 6 on the PS3, and seems to do a far better job for being a sim/arcade racer with my DFGT steering wheel.
But the worst for me was the erratic and broken handling. There's certain cars which have wrong metrics, where you can have the car set quite high in ride height yet it still does weird stuff. I suspect their tracks weren't finessed as far as the meshing goes and they were catching on that.
Then there's other setups which either don't work or are messed up. I can't remember the exatc detail sbut it's so all over the place that it makes every car setup and track set up a crap shoot.