ChromeAngel 2012 年 11 月 20 日 下午 1:11
Engine Error as new players connect to a game in progress
A couple of regular players of my Source 2007 based multiplayer mod have reported a crash to the desktop when trying to connect to game in progress, resulting in the following error on screen:
Engine Error player/lictor/lictor.mdl (2) at 1.$ 1.$ 1.$ in contact with prop_static (2) at 126.4 6.4 -91.5, crash. dist= -1, minq = 99999999999999998000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000

Is there anything I can do to prevent it?

I'm guessing "1.$ 1.$ 1.$" is meant to be the vector of the model's origin, but this does not look right to me.

What is "minq"?, 'cos whatever it is i'm guessing it's out of range ^^
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☠F☺celessMind☠ 2012 年 11 月 20 日 下午 6:00 
minimumQ, yep i don't kwow.
well did you tried to spawn your model into a diferent map ?
Or maybe you could check the position of the prop_static into hammer theposition should be that "126.4 6.4 -91.5"
ChromeAngel 2012 年 11 月 21 日 上午 10:09 
The model appears to work fine to other players that are already in the game across all the maps in my mod.
☠F☺celessMind☠ 2012 年 11 月 21 日 下午 5:55 
and what about the location give aby the error into the map ?
no prop static ? nothing that could generate this issue here ?
ChromeAngel 2012 年 11 月 22 日 上午 10:25 
I've checked the map source (or at least a closely related version to the one being played). If these are standard x,y,z unit co-ordinates there is nothing there.
最后由 ChromeAngel 编辑于; 2012 年 11 月 22 日 上午 10:26
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