Entity won't take damage despite prop_data settings?
I have an entity that derives from CBaseAnimating, and it doesn't seem to take damage from bullets or grenades, even though I have dmg.explosive 1.0 and health at 100. The OnTakeDamage method doesn't even seem to get called.

How can I find out why this is happening?
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violently 19 Jun 2013 @ 7:44pm 
nevermind.. apparently it just needed m_takedamage = DAMAGE_YES :)
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