Originope 2013 年 1 月 2 日 上午 3:04
Help with starting map with "Getting up" camera animation
Hello! You know that in some HL2 levels there is like an animation where Gordon is facing up but the camera moves to simulate him getting up off the floor? How do I put that into my map?
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Wazanator 2013 年 1 月 5 日 下午 2:30 
They use a point_viewcontrol on a path for the view
Originope 2013 年 1 月 5 日 下午 7:37 
引用自 Wazanator
They use a point_viewcontrol on a path for the view
Thanks!
Originope 2013 年 1 月 5 日 下午 7:38 
But how?
Wazanator 2013 年 1 月 6 日 上午 12:05 
Decompile the HL2 map that has this if you want the best answer but off hand I would guess they start the screen black at the start of the map with a logic_auto and env_fade and have it fade out while the camera moves along a path_track all while player movement is disabled using an entity I forget the name of.
最后由 Wazanator 编辑于; 2013 年 1 月 6 日 上午 12:05
shy 2013 年 4 月 24 日 上午 7:41 
This is probably a bit late but:
It's a point_viewcontrol parented to an attachment on a model, which is animated for getting up. Point_viewcontrol has the ability to freeze the player. And info_teleport_destination is at the spot the player will be once stood up, and they are teleported there at the start of the waking up sequence.
There are tutorials on Interlopers.net and Half-Wit2.
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