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Also, ideas are a dime a dozen. The hard part is making them into a game.
I suggest learning basics of computer graphics, computer programming, mathematics, and advancing your english a bit. If you have little to no knowledge of computers, make sure you take a computer litteracy course before you try to tackle graphics and programming basics.
The more classes the better, but don't overload too much.
Get really good at it, then assemble a team of Developers, pretty much people who are able to do stuff decently.
I suggest if you want to get people to notice your game, that you learn some mapping aswell, to demonstrate your abilities.
I dont believe you right.
Coding is very simple.
I spent 10years in Auto trades and started Coding a year ago. Its very mechanical. Thatas might be why I find IT so simple. Following syntax rules and staying with a problem until you fix it( even if you step away for a breather ). Stict to best practices and you should progress quickly.