laimusulaimu 2012 年 10 月 8 日 上午 12:32
Map is Always Bright?
I'm trying to make a 100% pitch-black map. Basically it's a giant hollow cube, but when I run it, it's always stuck on fullbright. I've tried disabling fullbright, but it won't disable. I've tried putting a light in the level, but that doesn't work. What the heck am I doing wrong?
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Demented 2012 年 10 月 14 日 下午 6:00 
You must've put the light in wrong. A map with a light will be, well, lit by that light. Restart the game, too... Sometimes it leaves fullbright on between maps.

[Exemption: CSGO.]
laimusulaimu 2012 年 10 月 14 日 下午 6:19 
The light's brightness is set to 200, and it's red. I'm not seeing how that's much of a problem. No leaks in my map at all, and four water areas.
Sora 2012 年 10 月 18 日 上午 3:32 
When I did level design I found that to make a fully dark map I usually had to make a second small room off the playable map (unacessiable to players without noclip), stick a normal light in that room. and then rebuild the map for it to make a completely dark map on the playing area.
laimusulaimu 2012 年 10 月 18 日 下午 6:21 
I fixed it. Lightmaps were too large.
Sidewinder0010 2012 年 10 月 19 日 下午 10:12 
I was having the same problem, I did was Sora said and it fixed it. Anyone know why this happens?
最后由 Sidewinder0010 编辑于; 2012 年 10 月 19 日 下午 10:17
laimusulaimu 2012 年 10 月 20 日 上午 9:24 
Apparently maps need at least one ligh entity shining a light on a surface for VRAD to run.
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