Igor Sikorsky KPI 2013 年 2 月 10 日 上午 8:18
L4D2 map help novice`s working on[project closed]
There will i ask for help, OK?
Also nkukhar98 works on it.
最后由 Igor Sikorsky KPI 编辑于; 2013 年 6 月 28 日 上午 2:10
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Wazanator 2013 年 2 月 10 日 上午 11:48 
The helicopter needs to be a prop_static or prop_dynamic
Igor Sikorsky KPI 2013 年 2 月 15 日 上午 6:46 
There are the questions for now:
How to make custom player models with sounds?
How to make a skybox?
Can i make the ground floor and by copying it make first and second floors? If yes, how to?
最后由 Igor Sikorsky KPI 编辑于; 2013 年 2 月 15 日 上午 6:46
Wazanator 2013 年 2 月 15 日 上午 8:34 
1. I know you can but I don't know how, there was one tutorial around if I recall on how to do it. Kind of a hard process I wouldn't recommend it unless you already know how to character model/rig.
2. http://www.tophattwaffle.com/hammer-tutorial-30-3d-skybox/ that tutorial covers how to make a skybox
3. I'm not sure I understand the question completely. If you are asking if you can copy paste the floor of a building you certainly can just select everything then in the side view while holding the shift key down drag it.
Igor Sikorsky KPI 2013 年 2 月 16 日 上午 11:00 
Not 3D but 2D Skybox. Is there any videos about both at once?
And how to make the heli impassable?
How can i thank you when the work ends?
最后由 Igor Sikorsky KPI 编辑于; 2013 年 2 月 16 日 上午 11:06
Wazanator 2013 年 2 月 16 日 上午 11:39 
For 2D you just forget about the mini skybox part and worry only about putting the skybox brushes/geometry in your map.

Make sure the model is set to solid in it's parameters or you could just make invisble player clip brushes covering it.

No need to thank me I'm just happy to answer questions.
Igor Sikorsky KPI 2013 年 2 月 16 日 上午 11:50 
Compiling map suddenly ends without starting l4d2. It began when i placed tools/toolskybox texture to the walls and roof of the world. What can it be?
最后由 Igor Sikorsky KPI 编辑于; 2013 年 2 月 16 日 上午 11:57
Wazanator 2013 年 2 月 16 日 下午 12:05 
Can you post your compile log?
Igor Sikorsky KPI 2013 年 2 月 16 日 下午 12:15 
Where to find it?
Igor Sikorsky KPI 2013 年 2 月 16 日 下午 12:24 
I said not to run game without key pressing `n i see that compiling ends.
When i press the key logging window closes and nothing else. There is no L4D2 or HL2 related processes(but hammer, sdk, steam processes exist). But if you say where to find logs, I'll send them
最后由 Igor Sikorsky KPI 编辑于; 2013 年 2 月 16 日 下午 12:28
Wazanator 2013 年 2 月 16 日 下午 12:41 
Oh that just means it finished compiling, launch l4d2 and type "map nameofyourmaphere" and it should launch your map
Igor Sikorsky KPI 2013 年 2 月 17 日 上午 7:35 
when i did such, l4d2 launched the old version of the map, with passable heil `n without some guns.
Map related files:https://docs.google.com/file/d/0BwMEVFsz7TdBa29IQXN2aFh6SzQ/edit?usp=sharing
最后由 Igor Sikorsky KPI 编辑于; 2013 年 2 月 17 日 上午 7:48
Wazanator 2013 年 2 月 17 日 下午 12:08 
Alright you have a few problems with your map:

1. One of your skybox walls is a func_detail. You can't have func_details seal your map.

2. The helicopter model you've selected has no collision model so you will have to use either invisible brushes or player clips.

3. The map is way to open. I know big open maps are cool but this will cause you a lot of problems later on once you start adding more detail. To start with you really don't need your map that high no one is ever going to get up that high in your map.

Igor Sikorsky KPI 2013 年 2 月 25 日 上午 11:44 
When i want to carve a place for a window with a brush, hammer doesnt do it. Why?
How to make fire as in the first map of first l4d2 campaign?
Wazanator 2013 年 2 月 25 日 下午 12:49 
First off never use the carve tool it will really mess up your brushwork. Use the clip tool instead.

Env_fire can be used to create fire. You will need an env_fog_controller for the smoke to be visible.
Igor Sikorsky KPI 2013 年 2 月 25 日 下午 11:03 
How to make env_fog_controller to make smoke be only in the building?
最后由 Igor Sikorsky KPI 编辑于; 2013 年 2 月 25 日 下午 11:03
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