flaxar 2013 年 1 月 21 日 上午 8:15
Light looks weird when i compile my map, Help?
Pic 1[i1159.photobucket.com]

Pic 2[i1159.photobucket.com]

I looked around the internet but i could not find any solution to this problem, i tried cubemaps, info_no_dynamic_shadow, i checked vertex light and more.

The problem started when i placed lots of lights around the map, though i know that the amount of light is probably not the problem

If anyone could help me, THANK YOU!
最后由 flaxar 编辑于; 2013 年 1 月 21 日 上午 10:19
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Wazanator 2013 年 1 月 21 日 下午 12:48 
When you say you have a lot of lights around the map do you mean in the same area? I know there's a bug where if a face is receiving to many lights it turns black.

Can you provide a screenshot of those same areas but in hammer?
Mxthe 2013 年 1 月 23 日 下午 7:42 
This happens with interactive lights.

As soon as you give a light a name, it becomes an edict, and the engine therefore creates 2 versions of the lightmap, one with the light on, and one with the light off.

Any surface can only have up to 4 different light styles on it.

Solution : Do not name your lights, unless you require them to be turned off.

If you do, name all the lights that turn off simultaenously with the same name, so that the engine will merge them in one light style.

Giving a light an "Appearance", like Blinking and Flickering, does the same thing.

Secondary Solution : Reduce the light map scale on the affected surfaces to reduce the artifacts.
最后由 Mxthe 编辑于; 2013 年 1 月 23 日 下午 7:44
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