Dmitriy 2012 年 12 月 25 日 下午 3:31
How do I change contrast in my map?
In my Alien Swarm map I want to change contrast. I use postprocess_controller entiry for this. And SetLocalContrastEdgeStrength or SetLocalContrastStrength inputs for it. But it doesn't work. It works when using console commands mat_local_contrast...override and if I set the contrast values directly into postprocess_controller entiry.
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Dmitriy 2012 年 12 月 30 日 下午 3:46 
I found a workaround by using 2 fog_volume entities in the same area. Each having different settings. I enable one and disable the other
☠F☺celessMind☠ 2012 年 12 月 31 日 上午 4:11 
you can also use the color_correction tools/entity.
it depend if the issue is one about the lightning setup of your map, or if its an issue with your gamma settings in your GPU drivers, or the contrast is maybe not the right one on the monitor screen settings.

//red
最后由 ☠F☺celessMind☠ 编辑于; 2012 年 12 月 31 日 上午 4:11
Dmitriy 2012 年 12 月 31 日 上午 5:26 
Already using it. You probably misunderstood what contranst do I need to change. I want to achieve this effect:
https://developer.valvesoftware.com/wiki/Postprocess_controller#Local_contrast
Similar to L4D's adrenaline using.
☠F☺celessMind☠ 2012 年 12 月 31 日 上午 7:34 
colorcorrection is a posteffect , but there is nothing about the contrast, not sure if you could get the effect you want. i though you worked on Source 2007 for a stupid reason, sorry...

But if ASW if sensed to manage the postprocess_controllerentity, i suppose there is something you forget to trigger the post effect correctly, as a trigger multiple or something like .
i know you can also use a trigger to execute a console variable, so you could overwrite and restore the value to the default one.

//red
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