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2. Click on the spot where it says "All games" or something like that.
3. There should be a thing for "Tools."
4. Click and download Source SDK.
Hint: Never click SDK 2007 or I think 2006 or 2008 or 2009. I forgot.
https://developer.valvesoftware.com/wiki/SDK_Docs
Because either you just create content (maps) for an existing game/mod, in which case you just need that game/mod and Hammer and start, OR you really want to make a complete mod yourself, but you have to keep in mind, that a newly made mod comes with a "very basic" set of assets and entities . . plus you might have to compile the source code first . . .
Yes. A good way to get around that is to install Team Fortress 2 and use that. Also purchasing other source games will give you more assets to use.
dumbass...
I see we have children posting here. Go to bed. The source engine is advertised as a creative toolset, just as the UDK is. Now hit the sac, school is back in.