aceta120 2013 年 2 月 22 日 下午 2:15
New areas of map WILL NOT compile. CS:S Hammer
So I have been working on a multiple level house/farm area for a hostage map for CS:S. Everythnig was fine until I ran into this glitch. I began the foundation of the second story, saved it, ran it. Everything was there, except the newest additions, and when removing a box from the lower levels I had made hours before, it showed in hammer that the box had disappeard. However, in game it is still there. In hammer all that I have built appears, and whatever I deleted does not. But running the map is different. Opening the console IN GAME I see these errors.

env_cubemap used on world geometry without rebuilding map. . ignoring: de_chateau/brickfdoorc01
env_cubemap used on world geometry without rebuilding map. . ignoring: de_piranesi/marblefloor06
env_cubemap used on world geometry without rebuilding map. . ignoring: props/mailboxwood01a
'listenserver.cfg' not present; not executing.
Invalid terrorist spawnpoint at (-2626.0,513.0,513.0)
ConVarRef sb_close_browser_on_connect doesn't point to an existing ConVar

I have tried moving the terrorist spawns multiple times, but nothing seems to work, as for the textures? I'm unsure of what the ymean, and the cvar pointing to cvar means nothing to me.

Anyone had this?Or know how to fix it? If so, please! post it here!
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Wazanator 2013 年 2 月 22 日 下午 2:38 
Have you tried saving and compiling the map under a new name? It could be that the compile is failing.
aceta120 2013 年 2 月 22 日 下午 2:49 
I'm pretty sure I restarted it once before, but upon entirely exiting SDK and restarting, it works again, sorry. I thought I already tried this. Feel silly, but theres a fix.
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