安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题



EDIT : My router supports NAT loopback. (I can access to local hosts using my external IP address inside my network)
It allowing you to connect to the lobby leader also seems weird, logically it should give you your external address to connect to, and not work. It might do some black magic to bridge NATted hosts, the same way that using a local server lets the rest of the players connect to the leader without having to forward ports.
You also might need to have "+ip 192.168.0.1" on the server command line for everything to work correctly.
I changed this option:
NAT Filtering
X Secured
Open
to
NAT Filtering
Secured
X Open
And problem solved. I can now be the first to join. Weird though why this option prevents me from joining only as first player but works if I'm not...
What the manual says:
Thanks for your warning about NAT!
That setting looks like it's made to replace explicit port forwarding by guessing which computer the traffic is for, if it's advanced enough maybe it can route your traffic to the server after it has seen connections to it. It could let incoming attacks through as well, so make sure the firewalls on your computers are working.