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报告翻译问题



But will the average Joe boycott a game because your boss treat you badly ? Nope, because most don't even know it in the first place. Myself I just realised one of my games was made by that kind of toxic workplace of a company and I learned it several years after I buyed it ... And most peoples who buyed it will never know about it.
+ I think most peoples have way bigger problems to deal with on a daily basis than that tbh.
If a company fired a number of old employees just to get a certain demographic just because it is the current fashion, I'd avoid the game for long enough to see what the reviews are, odds are it would be crap anyways.
Honestly it is the best policy to avoid any company that is too political, it just means they are not focused on the product.
They noticed it, they're slowly dying right now. Even if I'm french myself, I feel like to thanks you for not buying their stuff anymore. So maybe in the future we will not have to be ashamed of what they sell from our country.
I find games from eastern Europe to be the more interesting these days. That's where I usually find my hidden gems.
You make valid points about consumer awareness and priorities. You're right that most people don't research workplace practices before buying games, and many have more immediate concerns in their lives.
However, I'd push back on a few things:
The business case isn't just about boycotts. Toxic workplaces create real operational problems - high turnover means losing institutional knowledge, constant retraining costs, and inconsistent quality. You mentioned this yourself. The issue isn't whether customers boycott; it's whether the company can sustainably produce good work. Burnout and turnover eventually show up in the product, even if customers never connect the dots.
Information spreads differently now. While you learned about that toxic workplace years after purchase, today's gaming community is more interconnected. Glassdoor reviews, developer Twitter threads, and gaming journalism mean these stories surface faster. Companies like Activision Blizzard have faced real consequences, not just boycotts, but talent acquisition problems and regulatory scrutiny.
"Good enough slop" has limits. You're right this can work short-term, but the market eventually catches up. We've seen studios collapse after churning out mediocre releases because they destroyed their reputation and creative capacity simultaneously.
That's your right as a consumer, if you don't like the direction their games are going, voting with your wallet is how you make that heard.
Though I'd be curious what specifically you mean by "agenda." Ubisoft's bigger problem seems to be the opposite - their games have become formulaic and risk-averse because of corporate bureaucracy. Most criticism I see is that they play it too safe, recycling the same open-world formula across franchises rather than taking creative risks.
I guess I remember Guillaume Broche saying something about how being in ubisoft limited his creativity and faced rigid bureaucracy to even think about pitching the game to them/
I don't know any gaming companies (from the inside), so no.
It is, however, reasonably likely that a "bad" company will also drift towards making bad games, as competent employees are leaving.
Maybe you're right, I haven't considered all this.
Still, I think the main thing that hurt companies with bad practices is their obsession for financial results over producing quality products. Design is key, you will not design a game the same way if you're trying to balance addiction and frustration to push peoples to buy DLCs / cosmetics or if your goal is to make a piece of art and convey some emotions through it.