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I know payday difficulty doesn't change the loot, it only increases the value. Please look again
Deep rock galactic,? never played it, never played payday either.
Not sure why anyone is saying pay2win. They literally did not say that.
TLDR you should pick a difficulty that allows you to have fun and be challenged and that should be the "reward".
Here are the arguments I think of.
On one hand, you chose the higher difficulty, so should the reward not be a more difficult game?
On the other hand, I chose a harder difficulty. If I put more work should I not be "paid" more?
But at the end I think lean more towards not improving rewards. Here's why. I do not think difficulty should be used a reward/challenge anymore. Games have become more accessible, more accepted by the normie population, and online co-op games are still the most popular.
Beating a game on the hardest difficulty no longer gives you clout. Choosing difficulty should be about where you skill level is at.
PS: I am okay with an item reward if you beat a game. those feel more like trophies
Darkest Dungeon (сhampion-level dungeons are the only source of the best loot).
Cuphead (getting an A- or higher rank on bosses is required to fully complete the game and unlock all content)
Pretty much every MMORPG, RPG, survival, and action-adventure game has loot that gets better as the difficulty increases
Why are you playing Cuphead?