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Rapporter et oversættelsesproblem



Or your game is contant anarchy. You tripped over a time machine that sent your toes into the past, which created a new religion of toe worship, forming a schism that suddenly pops up a new timeline for you, where your fingers are now the antitoe and are hunted down by zealots.
The tissue on your front pocket becomes sentient and continually offers condolences for your failures.
You swing the battle hammer in a wide arc, aiming for the cannibal flower pot, but miss! You instead strike an ant. This sets off a generational curse of vengeance. You are now hated by ants and will be attacked in all ant hills you visit for trade.
As for asking lore questions, idk but AI might be too advanced of a consideration. The devs can rely on cheap entries called by keywords in conversation. I think AI is expensive to implement? Maybe not.
Although they still had some patterns to their madness.
But I mean having an LLM as an addition to a game.
Not a game where it's all AI generated from the ground up, but a good solid foundation with the AI placed on it simply to make random dialogues a bit less static. Nothing that really changes the main story or the game's main mechanics. Or maybe just mess a little with side quests.
Silly small additions, like a bard trying to cook up something that rhymes with [player name]