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Wait, why does the sprint function even exist?
Why is there a sprint button taking up space in the controls layout in the first place? I see people these days spamming the sprint button non-stop, like they just want a faster default movement speed. So why not remove the sprint function altogether and just increase the default movement speed? You know...like it was in the 90s? Some games even allow you to sprint endlessly and others have stupid perks to allow you to shoot while sprinting. It's like they created the dumbest solution to an artificial problem that shouldn't exist in the first place. I know gaming has become increasingly retarded in the last few decades but I still wanted to rant a little.
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I thought it was immersive, I randomly run everywhere to save time in real life.
The answer simple: You must also be able to walk slowly, in order to move with more precision.
最后由 AustrAlien2010 编辑于; 17 小时以前
It’s faster to go thru OT with Sprint enabled.
Some games involve platforming, which means you've got to slow and be more precise (Like in Deep Rock Galactic)

Some games implement stamina systems where they deliberately limit how much you can sprint to slow you down and make the game more challenging (Like in Darktide)
Maybe it's part of a conspiratorial agenda to disempower gamers ??
Is spamming really the right word? When it comes to controls, spamming is associated with repeat button presses, not holding a button down. We just say holding in that case.

Regardless, I don't know what games in the 1990s you were playing, but Quake has a sprint button (shift by default), and Super Mario World has a similar sprint/run/dash button. Shoot 'em ups also require you to hold down the fire key to shoot. This is despite the fact that in some games, you just want to go as fast as possible or always shoot.

The reason for it in the 1990s was that the analogue thumbstick didn't exist on mainstream controllers until 1996, and sometimes you didn't want to be moving at full throttle so you wouldn't overshoot your destination to careen into hazards. You also still have to have a sprint/run button to accommodate P.C. players who don't play with controllers, and you want your game to have uniform controls across all versions of it if possible. Modern console games, which assume you are using an analogue thumbstick by default, tend not to have a dash button because the thumbstick sensitivity can modulate speed for you.

I also think the reason running and shooting aren't enabled by default is largely psychological. These things take more effort than walking or holding fire in real life, so they get assigned buttons to represent that effort and clearly communicate directions which are predicated on those actions taking active efforts.
There are different tastes on how realistic people want their games to be.

Its ironic that the ones that on surface try to be more rooted in realism like COD and BF (not the most recent ones) are also the ones where shooting mechanics are simplified and unrealistic which allows aimbot type cheats to be used to great effect
Depends on the game and mission.
Some people like to take a stroll around the GTA locations.

Take cars in games do people always floor the car to top speed?
Many a mission and free ride has times when people want to take a bit of time.

There are missions in open world games where walking is preferable for stealth too.
Usually the figure walking is more pleasing to look at than the running figure.

Like someone before said , you need precision sometimes too.
Because moving around at snail pace and then being able to lighly jog for 5 seconds is (apparently) realistic when your guy is carrying full soldier gear + tons of ammo + gun.

yeah, realism. that's why when you get hit you just hide behing a rock and wait for your Wolverine-level healing factor to kick in.
引用自 Yzal
Because moving around at snail pace and then being able to lighly jog for 5 seconds is (apparently) realistic when your guy is carrying full soldier gear + tons of ammo + gun.

yeah, realism. that's why when you get hit you just hide behing a rock and wait for your Wolverine-level healing factor to kick in.

Strangely enough, it was more realistic back when you just shoved a whole medical kit into the wounds to make yourself as good as new. At least that implied some sort of medical treatment was rendered.
最后由 Tonepoet 编辑于; 16 小时以前
Why build your character when you can have critical hits by default:riddler:
You’re right. Precise control over velocity is a waste of resources.

I elect that we also remove gears from automobiles.
I think they should rid the "walk' function and just make it default jog.

Some of these games like Red Dead 2 are just awful in control of the character. Walk and full blown sprint.

How do people "walk" in open world areas like that.

And so i agree they can rid sprint, but there should be default jog, Not walk speed.

And end this "bobbing" function while you're at it. Nothing worse than bobbing left and right while your jogging. Sea sickness with all that.
最后由 xBCxRangers 编辑于; 14 小时以前
Some game designers give full tilt on controller sticks the sprint function.

That is good.
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所有讨论 > Steam 论坛 > Off Topic > 主题详情