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that's like the description of the exact game that would get user into game addiction and contradiction.
example: NFS MW 2005, GTA SA , RE4 2005, DJ fight for NY, God of War 2 , Killzone 1 , COD MW Original trilogy
During the day, you explore city ruins for resources and clues about the disaster, solve puzzles, fortify your shelter, recruit companions, and manage your sanity.
At night, you craft supplies, investigate mysteries, and defend your shelter. Nighttime threats are influenced by lunar cycles: during a full moon, monsters become more powerful and appear in rarer, more dangerous forms.
Your deck and playstyle reflect your moral choices: a corrupt zealot using forbidden knowledge aggressively, sacrificing resources and friends; a pragmatic scientist focused on control; or a noble defender specializing in buffs, healing and sustaining of allies.
I can definitely see the appeal here. ^^
Sign me in, especially for the "well optimised", so many games optimised like ♥♥♥♥ these days ...
Chess.