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Acyoax 12 月 11 日 上午 7:57
Video games and cognition
Games train a level of mental flexibility, but overall they just teach the player to be passive, reactive, and submissive. The game gives you a task and says "make it happen", and whether it's linear or open world, the logic of the world and the nature of the task itself has been laid out by the creator. The player's mind just confabulates a way to make sense of obeying all orders. This "teleological" mode of thought is apparently not transferable, ie it doesn't scale. You can't leave the game world and apply the same reasoning skills to "The World" or "God the Creator", because the world is rarely clearly telling you what to do or narrowing the search space, nor is it defining metrics for the overarching goals required for long term thinking. The brain cannot construct a "path" from A to B if it's conditioned to get all of that from an external source.

One cognitive defect that comes from gaming I would just dub "persistence". In a game you know where you're supposed to be, supposed to go, and you know it's supposed to be possible. So you will persist in the face of anything, assuming there must be a way. When really at every stage of the endeavor you could have reflected and altered course. A lot of people end up essentially lobotomized, they go dormant until something tells them what to do. The World will do this as well, and the physical body itself, but not in the same manner. It also tells you what must or is supposed to happen, so you will lock into certain scripts.

Video games are a way to manufacture passive order follower slaves. The old games back in the day were less terrible about this, but the gist still applies. The other interesting thing is, a lot of people are apparently incapable of recognizing "architectural slavery". So long as there is nothing overt and visible (identifiable to the mind and senses) standing there telling them what to do, an environment or game world logic constraining and guiding their behavior and thinking goes by completely unnoticed. It tells you what is good and bad, tells you success and failure, tells you the right and wrong ways to do something, and if it has bugs or implementation shortcomings, it tells you that you are smart and mature for recognizing it and conforming to still get it done. They submit to the mind of the game's creator believing they are creating their own thoughts. You could say this applies to sensory reality itself.
最后由 Acyoax 编辑于; 12 月 11 日 上午 9:19
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正在显示第 1 - 15 条,共 16 条留言
Final Kat 12 月 11 日 上午 8:00 
Why be on Steam if you aren't okay with video games?
Acyoax 12 月 11 日 上午 8:07 
引用自 Final Kat
Why be on Steam if you aren't okay with video games?
Why not? You should log what I'm saying in the back of your mind, for when it's relevant.
RadeonProGamer 12 月 11 日 上午 8:44 
I only had issues with my behavior in two games
Combat arms and All points bulletin aka APB Reloaded.

Hackers/cheaters = stress.
I retired from both games years years ago. = I feel better.

In APB Reloaded i almost went looking for people offline to slap them , thats how bad it got dealing with people who cheat haha.
Acyoax 12 月 11 日 上午 9:18 
I think the replies so far are more based on the title. By behavior I don't mean "monkey see monkey do", I'm talking about the deeper structure of cognition and behavior. In the cybernetic sense, ie a person's system of feedback and internal control.
Midori 12 月 11 日 上午 9:30 
Probably, but not to a major extent unless you're in a padded cell with just video games right?
I'm going to roll with the first title with "behavior" before it was changed. "Cognition" is too mentalistic.

Actually, I didn't read the post, but I like the topic since my dissertation was in a similar area - exploring the connection between video games and aggressive behaviors. From what I gathered from my personal study, along with all the peer reviewed articles I had to read, it's not the content of the game that makes people aggressive, but the context. Competitive games have a direct correlation with lower HRV, impulsivity, and aggression. Violent games like doom, GTA, had no observable effect.

So, play all the damn violent games you want, stay out of E-sports.

And if this was not the topic, hope it prompts some good convo!
Adept 12 月 11 日 上午 9:37 
Do you think this still applies to someone who only plays games sparingly? im talking 1 hr a night or so.
not gonna lie I do get the feeling that games with compasses that tell people exactly where to go 24/7 do cause dumb actions but in real life? who can really say?
Acyoax 12 月 11 日 上午 9:38 
引用自 Midori
Probably, but not to a major extent unless you're in a padded cell with just video games right?
I started playing video games when I was ~2, with Tetris etc on the NES. So I basically was, as were many people here. Free will is potential, not actual. Children can choose to go outside or do all kinds of things but they don't. I didn't want to go into the isolation or deterrence aspect of conditioning, but yeah.



Competitive games have a direct correlation with lower HRV, impulsivity, and aggression. Violent games like doom, GTA, had no observable effect.

So, play all the damn violent games you want, stay out of E-sports.
This is relevant, but also why I changed the title.
Adept 12 月 11 日 上午 9:40 
Drugs and computer games for the goy
Acyoax 12 月 11 日 上午 9:40 
引用自 Adept
Do you think this still applies to someone who only plays games sparingly? im talking 1 hr a night or so.
It depends I'd say. There's still a repetition component, you have to factor in their age and overall lifestyle. There could be counterbalancing factors, and synergistic factors.
Acyoax 12 月 11 日 上午 9:41 
引用自 Adept
Drugs and computer games for the goy
Early childhood divorce, injections, damaging birthing procedures, bad food, etc as well.
Beneteau 12 月 11 日 上午 10:00 
Do you have an internal kill switch? What would trigger it?
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