How do you feel about infinitely respawning enemies in games?
Regardless of genre.
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Annoying in general but the case that was the worst for me were the road checkpoints in far cry 2. Would clear them out, turn around and the enemies would respawn already :mhfury:
It's to give the illusion that there are tens of thousands of enemies.
I hate it when you don't know they infinitely respawn and you try to clear them out so you can look for items in peace.
It really depends on the game. Sometimes it is done really well. Other times it's infuriating. Some games basically need infinite enemies so you can grind EXP and loot. Other games do limited spawns really well.
It ruined Star Wars Bounty Hunter for me lol.
it depends on what type of game it is and how well the repopulation is executed. it's pretty much impossible to repopulate areas with unique enemies and when they refill the map with the same enemy or scaled enemy or use randomly generated enemies the experience feels cheap and unimportant. i don't mind instanced games like path of exile where each time you go into a map there are new enemies to fight but you know and expect that to happen beforehand and it's easier to avoid boring encounters when you can be selective about repopulation.
Depends on the genre.
I think I gave up on system shock 2 when I got hit from behind by a zombie. Can't be bothered looking 180 all the time when I'm trying to manage my inventory.

I think its also in Mechwarrior 5? Not happy when you can't clear an area and just enjoy the scenery and do mission objectives in your own time.
Exp farming opportunity, it can be annoying though :bluerune::luv:
It's an annoying, stupid mechanic.
There was a chance to do battle in a top down rpg with the zombies at night would arrive and if left outside the gates of the tower wouldn't open until the set time.

Was an MMO where events during missions could be and would be for testing of connection and players involved with gain credit with achievements and so forth only could be gotten long before it had gone plaid. Surrounded by a**holes.

Games that don't respawn until reworld time occurs and the special one that everyone is waiting on stops completely becomes insane,

Trying to reload a old char into a new save becomes a skill to implement into each and every software trying to move them from mobile to console to pc is eventually gonna translate on how to get that specific level of spawning rate with the timing right. If it is not gonna be quickloads.




引用自 Iggy Wolf
Iggy Wolf 14 hours ago
    
How do you feel about infinitely respawning enemies in games?

Regardless of genre.


Trying to win at a poker slot machine as long as there is a buffet and a pool and drinks and sunny outdoors or snow packed ski slopes. Otherwise it's gives the same experience of grade school, same problems everyday adding a new color until exploratory surgery becomes a court lawsuit learning flying with toggles is almost the same and got confused. ha ha
Rip and tear.
It shouldn't be used inconsistently. As in, you shouldn't have one section of a game where the objective is "clear out all the enemies," then another one later where they're infinite. It just doesn't make any sense and feels too artificial.

I've also seen it as a bandaid to bad pathing - for instance, despawn the old enemies in a "chase" sequence and constantly replace them with fresh clones to introduce fake tension. That's a little bit less 'wtf' inducing but it's still a really lazy cop-out.

Now, if it's Vampire Survivors or something and infinite enemies is just the game's "thing," I don't have a problem with that. But I might not wish to play every game that works that way because it's not always executed in a way that's still enjoyable.
No such thing. The computer program will eventually run out of dead people to possess its digital soldiers around.
They are better than the games that the enemies scale with the player. Depending on the game it can be annoying, but it is better than the whole world being a ghost town after I slaughter every thing on the map.
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