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回報翻譯問題
I think its also in Mechwarrior 5? Not happy when you can't clear an area and just enjoy the scenery and do mission objectives in your own time.
Was an MMO where events during missions could be and would be for testing of connection and players involved with gain credit with achievements and so forth only could be gotten long before it had gone plaid. Surrounded by a**holes.
Games that don't respawn until reworld time occurs and the special one that everyone is waiting on stops completely becomes insane,
Trying to reload a old char into a new save becomes a skill to implement into each and every software trying to move them from mobile to console to pc is eventually gonna translate on how to get that specific level of spawning rate with the timing right. If it is not gonna be quickloads.
Trying to win at a poker slot machine as long as there is a buffet and a pool and drinks and sunny outdoors or snow packed ski slopes. Otherwise it's gives the same experience of grade school, same problems everyday adding a new color until exploratory surgery becomes a court lawsuit learning flying with toggles is almost the same and got confused. ha ha
I've also seen it as a bandaid to bad pathing - for instance, despawn the old enemies in a "chase" sequence and constantly replace them with fresh clones to introduce fake tension. That's a little bit less 'wtf' inducing but it's still a really lazy cop-out.
Now, if it's Vampire Survivors or something and infinite enemies is just the game's "thing," I don't have a problem with that. But I might not wish to play every game that works that way because it's not always executed in a way that's still enjoyable.