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[CHEATING] Online games aren't fun
Essentially any competitive match is boiled down to these odds 1:1:1:2

1) You have a fair match with 10 players and no cheaters
1) You have a team without cheaters and the other team has a cheater
1) You have a team with a cheater and the other team doesn't have a cheater
2) Both teams have a cheater and it's about who can get away with the most egregious display without getting banned

Playing Valorant just doesn't feel fun because getting a match with 9 other players who aren't cheating is a rarity. Any remedial solutions for this have people complain about privacy despite the NSA watching you masturbate on any device with a camera

When do you think accounts will be tied to government IDs so bans essentially have the same legality as a trespass? It would stop the cheating problem because in order to bypass this, you'd need to use someone else's identity which is then a felony. Good deterrence, and works to keep cheaters banned

Thoughts?
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Valorant uses "Riot Vanguard" for it's anti-cheat, which is root-level access 24/7 running within your Operating System and doesn't get removed after even uninstalling the game. The idea is it can keep running to detects cheats even inject the game before it's own launch. Vanguard operates at "Ring 0" which is the lowest and most full access level possible of the Operating System, which means it can see everything you do, is unrestricted to all system resources and memory.

So it's quite amusing you claims there's so many cheaters in the game still! What cheats are they using a rootkit as well? In which case, wow they are 99.9% likely infected just to cheat at a game. It also proves that those anti-cheats don't work at all and just affect real gamers the most.
最后由 Azza ☠ 编辑于; 18 小时以前
they're just videogames, it's not that big of a deal
In most cases people "outgrow" these type of games and move on eventually.

The kind of players who frequent these games can really get on your nerves over time.
ID over cheating is like nuking a fly. It works but it rather overkill and has a high potential for collaterals if something goes wrong.
引用自 Azza ☠
Valorant uses "Riot Vanguard" for it's anti-cheat, which is root-level access 24/7 running within your Operating System and doesn't get removed after even uninstalling the game. The idea is it can keep running to detects cheats even inject the game before it's own launch. Vanguard operates at "Ring 0" which is the lowest and most full access level possible of the Operating System, which means it can see everything you do, is unrestricted to all system resources and memory.

So it's quite amusing you claims there's so many cheaters in the game still! What cheats are they using a rootkit as well? In which case, wow they are 99.9% likely infected just to cheat at a game. It also proves that those anti-cheats don't work at all and just affect real gamers the most.

Yes, because if they were effective, there wouldn't be cheaters. Their anti-cheat only servers as spyware more than anything else
they're just videogames, it's not that big of a deal

This is just a nonsensical thing to say

Do you think it's fun when people cheat at other games? Card games, tabletop games, sports? No, probably not. The general consensus is that cheating is bad. This is why games have rules, fouls, and penalties
引用自 Azza ☠
Valorant uses "Riot Vanguard" for it's anti-cheat, which is root-level access 24/7 running within your Operating System and doesn't get removed after even uninstalling the game. The idea is it can keep running to detects cheats even inject the game before it's own launch. Vanguard operates at "Ring 0" which is the lowest and most full access level possible of the Operating System, which means it can see everything you do, is unrestricted to all system resources and memory.

So it's quite amusing you claims there's so many cheaters in the game still! What cheats are they using a rootkit as well? In which case, wow they are 99.9% likely infected just to cheat at a game. It also proves that those anti-cheats don't work at all and just affect real gamers the most.
Invasive doesn't necessarily mean good.

Ring 0 just gives the anti-cheat more places to look at but its detection rate is still 100% dependent on whatever detection database it has.

There are also cheaters who use virtual machines + AI. If those kinds of methods become more common, kernel-level invasion by the games is not going to do much to stop them.
最后由 Dom 编辑于; 18 小时以前
引用自 Thermal Lance
ID over cheating is like nuking a fly. It works but it rather overkill and has a high potential for collaterals if something goes wrong.

They already have your data; just indirectly. They have your email and phone-number, and all they have to do is ping-pong against various companies, mostly Google, to get your information. Also worth knowing that they process your IP even if you didn't give them anything, so it's not like anything new would be happening -- it'd just be more direct

Mind you I don't like the idea of companies pillaging our personal data, but it's already happening, and we're building a world where it's unavoidable given that people don't seem to care or want to change. Might as well use the nefarious methods for something good if this is gonna be the case
引用自 Dom
引用自 Azza ☠
Valorant uses "Riot Vanguard" for it's anti-cheat, which is root-level access 24/7 running within your Operating System and doesn't get removed after even uninstalling the game. The idea is it can keep running to detects cheats even inject the game before it's own launch. Vanguard operates at "Ring 0" which is the lowest and most full access level possible of the Operating System, which means it can see everything you do, is unrestricted to all system resources and memory.

So it's quite amusing you claims there's so many cheaters in the game still! What cheats are they using a rootkit as well? In which case, wow they are 99.9% likely infected just to cheat at a game. It also proves that those anti-cheats don't work at all and just affect real gamers the most.
Invasive doesn't necessarily mean good.

Ring 0 just gives the anti-cheat more places to look at but its detection rate is still 100% dependent on whatever detection database it has.

There are also cheaters who use virtual machines + AI. If those kinds of methods become more common, kernel-level invasion by the games is not going to do much to stop them.
I have a question.

I heard some anti-cheat simply cannot run in a VM. Is that true?
引用自 Thermal Lance
引用自 Dom
Invasive doesn't necessarily mean good.

Ring 0 just gives the anti-cheat more places to look at but its detection rate is still 100% dependent on whatever detection database it has.

There are also cheaters who use virtual machines + AI. If those kinds of methods become more common, kernel-level invasion by the games is not going to do much to stop them.
I have a question.

I heard some anti-cheat simply cannot run in a VM. Is that true?
Yes and no.

They can detect that you're running a VM based on certain parameters and pieces of information that the "machine" provides but there are ways to spoof that.

Not running in VM simply means being detected as VM and therefore refused. So if whatever triggers the detection is spoofed, you can get around it.
最后由 Dom 编辑于; 18 小时以前
is cheating that common in valorant
I hear that modern cheating requires two computers. One computer is clean, and then instead of outputting to a monitor, it outputs to another computer, which has the cheats on it. Then the final output that the user sees on the screen is from the cheating computer.

So how is having root-level security supposed to stop that?
引用自 Houseman
I hear that modern cheating requires two computers. One computer is clean, and then instead of outputting to a monitor, it outputs to another computer, which has the cheats on it. Then the final output that the user sees on the screen is from the cheating computer.

So how is having root-level security supposed to stop that?
I saw a video on this once. It was fascinating to see how far people can go to cheat. But, in this case I'm speaking about. The guy was doing it so he could boost accounts faster to sell them.
引用自 trash nyan
is cheating that common in valorant

From my own experience, yes. Most of the cheats aren't the overt flying spinbot stuff you might've seen a long time ago. Those are easily detectable

What people generally do now is called ESP (Extra Sensory Perception) which is essentially Walling. No aim assist or anything, but you just see where every enemy is. This is a lot harder to flag, and I think this is the most common

There are a few others like auto-clickers where they record your gameplay, wait for your crosshair to drag across an enemy's body/head, and then they automatically click

Regardless, the way they measure cheaters are by the rate of positive detections over their playerbase

This is flawed in the sense that it only includes those caught with the overt cheats, and not the more covert ESP and auto-click cheats

Official numbers from positive detections alone put it at about 10% of matches, which is just inaccurate if you play the game. It's more like a 10% chance any single player is cheating. So, in a game of 10, there's a good chance at least 1/9 other players are cheating. Having a fair game feels increasingly rare
引用自 Houseman
I hear that modern cheating requires two computers. One computer is clean, and then instead of outputting to a monitor, it outputs to another computer, which has the cheats on it. Then the final output that the user sees on the screen is from the cheating computer.

So how is having root-level security supposed to stop that?
It doesn't.

Operating system runs in whatever environment you want to run it in and you have full control over that environment. The environment operates on higher level than the OS, whether it's physical or software, meaning anti-cheat has no way to actually see the environment and detect it.
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