安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题



So it's quite amusing you claims there's so many cheaters in the game still! What cheats are they using a rootkit as well? In which case, wow they are 99.9% likely infected just to cheat at a game. It also proves that those anti-cheats don't work at all and just affect real gamers the most.
The kind of players who frequent these games can really get on your nerves over time.
Yes, because if they were effective, there wouldn't be cheaters. Their anti-cheat only servers as spyware more than anything else
This is just a nonsensical thing to say
Do you think it's fun when people cheat at other games? Card games, tabletop games, sports? No, probably not. The general consensus is that cheating is bad. This is why games have rules, fouls, and penalties
Ring 0 just gives the anti-cheat more places to look at but its detection rate is still 100% dependent on whatever detection database it has.
There are also cheaters who use virtual machines + AI. If those kinds of methods become more common, kernel-level invasion by the games is not going to do much to stop them.
They already have your data; just indirectly. They have your email and phone-number, and all they have to do is ping-pong against various companies, mostly Google, to get your information. Also worth knowing that they process your IP even if you didn't give them anything, so it's not like anything new would be happening -- it'd just be more direct
Mind you I don't like the idea of companies pillaging our personal data, but it's already happening, and we're building a world where it's unavoidable given that people don't seem to care or want to change. Might as well use the nefarious methods for something good if this is gonna be the case
I heard some anti-cheat simply cannot run in a VM. Is that true?
They can detect that you're running a VM based on certain parameters and pieces of information that the "machine" provides but there are ways to spoof that.
Not running in VM simply means being detected as VM and therefore refused. So if whatever triggers the detection is spoofed, you can get around it.
So how is having root-level security supposed to stop that?
From my own experience, yes. Most of the cheats aren't the overt flying spinbot stuff you might've seen a long time ago. Those are easily detectable
What people generally do now is called ESP (Extra Sensory Perception) which is essentially Walling. No aim assist or anything, but you just see where every enemy is. This is a lot harder to flag, and I think this is the most common
There are a few others like auto-clickers where they record your gameplay, wait for your crosshair to drag across an enemy's body/head, and then they automatically click
Regardless, the way they measure cheaters are by the rate of positive detections over their playerbase
This is flawed in the sense that it only includes those caught with the overt cheats, and not the more covert ESP and auto-click cheats
Official numbers from positive detections alone put it at about 10% of matches, which is just inaccurate if you play the game. It's more like a 10% chance any single player is cheating. So, in a game of 10, there's a good chance at least 1/9 other players are cheating. Having a fair game feels increasingly rare
Operating system runs in whatever environment you want to run it in and you have full control over that environment. The environment operates on higher level than the OS, whether it's physical or software, meaning anti-cheat has no way to actually see the environment and detect it.