安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题



Wait till they find out that laying off their workforce in favor of AI will result in people being unable to purchase their products since no one will have an income.
As for your question, No. AI, as good as it is, still has it's problems. You get quality if you feed it quality but eventually you run out of quality and have to feed it it's own data, diluting it's results.
I would like to see if it could stop the Oblivion Quests breaking - the whole do them in this order OR Else.
And other such calamities in games that people have to mod around.
If they could run it through the oblivion code and check then I would be able to answer.
https://www.youtube.com/watch?v=V4jPlLa45-w
have a nice day
I think Bethesda is the best use case for any AI quality assurance. It can't do any worse at Fallout 76 than the human team did.
I also have my doubts about the games being more functional than with "manual labor".
It might be good at scanning code and picking up some errors from there, but I don't think that's 70% of the workforce there... What else do they expect this AI to do?