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There used to be the Saints Row series, but GTA has zero competition ever since the Saints Row Reboot railed. Now we have to wait till Q1 2026 for Ananta
In general, I think the industry has become far too one-track in terms of graphical tech. Every new game using UE5 looks the same and generally performs poorly, and that's gotten old. This is why when a game like Cuphead comes out, with a truly unique art style, it's a huge revelation. I'd love to see more variety and creativity like that, as opposed to pushing for hyper realistic lighting and shadows that require $2000 GPUs to render.
It's short but fun.
For example, you might have one player walk on the ceiling or wall, while the other walks on the floor.
Very few on steam.
• Games where you can rewrite the rules of the game and rewrite the behaviors of the objects, from within the game. (Examples: Baba Is You, The Magic Circle)
• Games that expect you to do stupid things like put the controller against your forehead while proclaiming that you're the n00b-smasher boss. (Examples: WarioWare: Smooth Mooves, The Legend of Zelda: Phantom Hourglass)
• Games that let you walk out while someone is in the middle of speaking.
(there was a prototype Flash game that I played that did this but I forget what it was called or who made it or where it was)
• RPGs with a time limit / count-down, not just for like 1 part of the game but for like... the whole game. (Examples : Majora's Mask, Pikmin 1)
• Games where you play games within the game and then someone pulls you inside of the game within the game. (Example : MiSide)
...and much much more.
There's about 30 of them that I'm not going to list here actually because there are no examples of anyone ever doing them before and I want to try to do them myself - but good luck to you if you manage to come up with them on your own and implement them before me. Hopefully, like MiSide's main twist, you'll hopefully actually manage to do it better than I would have.
its like a roguelike GTA 1