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报告翻译问题



Stop, games are made by studios that have thousands of people working everyday for years. You are not going to beat them alone, not without putting several years of unpaid 8 hour labor everyday.
And even then it would take several years to learn.
Step 2: Search for "How do I do (thing)?"
Step 3: Profit
No, I don’t want or care to beat them at making games. I want to make game of my dream. I have not seen one good game for a very long time. Even if I have to work 8h a day to pay for my living and to work on my own game, even if the game is only for me, so be it.
I don’t want to make game for money. I want to make game to be immersed into, played how it should be played.
However, figure your drive, passion and best way to learn. You want to learn smart, rather than hard and also enjoy it along the way.
Consider your development tool, Unity or Unreal Engine, etc? Most won't create a game engine themselves, but rather branch off one.
Keep an eye on the Humble Bundles (charity) programming tools and games.
There's certain programming lessons which teach you how to create a game from scratch and then custom it... that taught me the most, because I enjoyed it, fuelled the passion and then got creative with customizing it myself.
You can also look on Youtube for long tutorials of how to develop games. I recommend starting off step-by-step with the development using an existing gaming engine. Add upon that script learning and programming. It's so much funner and easier... then with that passion you will naturally develop... get a good taste, yet branch out from that and see what your actual passion is. A good gaming company is rare to get into, but if that's your goal go for it. If not, then you still have the skill for a lot of other IT areas too.
https://www.youtube.com/watch?v=k-zMkzmduqI
https://psteamproxy.yuanyoumao.com/app/1449630/Crash_Dive_2/
Asking the fastest way to do something in coding is difficult t answer because what do you need to do?
I won't dwell on here but things to learn about coding is learn the groundwork and it saves time later.
Computer science Course by David Malan is a good place to start.
you dont have to do it all but it will put you in some kind of direction on how to go about solving coding issues.
The first language to learn is scratch.
The most simplest way to learn and it will teach you how to put code together.
https://www.youtube.com/watch?v=IDDmrzzB14M
OP, you're correct in that modern games have lost their way, especially in terms of narrative. They are merely political vechicles for 'woke' activists. There is nothing that challenges the brain.
It is what has compelled me to make my own game as well.
Download Unity - it's free and simpler than Unreal.
Go for 2D - far simpler to optimise etc than 3D.
Download VS Code IDE, sign up to github copilot for only €10/month.
https://github.com/CoderGamester/mcp-unity - install this free Unity MCP server via unity package install from git.
The next part is slightly challenging, as you will need to talk to the AI for quite a bit until it can write its own script to communicate with the MCP server. Just keep telling it there's an MCP server, tell it the port. Use the the premium model. It will eventually figure it out - now tell it to write itself the instructions to communicate to the MCP server via github AI instructions (it's just a file that enhances the AI's memory, otherwise it will forget how to communicate with MCP when you create a new chat).
Once the MCP connection is established, you will have the power of 100+ developers.
It can read, manipulate and create anything you imagine within the unity UI. It can write any scripts within seconds.
In just a few days work, I have 100s of scripts with 1000s of lines of math and game logic, all perfectly working. You just need to make sure you constantly 'test' each idea iteration via 'play game'.
I have not needed to know a single line of C#.
It's good to get a 'high level understand' of the unity jargon - tile maps, tile palettes, prefabs, game objects.
It's actually quite repetitive and simple, so you just need to keep asking the AI what it all means until you understand it.
It can write its own scripts to update all of this.
Patience is key. It is able to shred through complex game logic, but it suffers when it comes to 'fine detail' - largely irrelevant. Ie - 'make the active char border flash like the active movement area tiles' - you could waste hours trying to get it to do that.
Concentrate on the foundation of the most complex mechanics. Use crappy placeholder assets until you're happy.
Lastly, do not listen to people who think AI-gen assets are slop. If you have a great story idea and original game mechanics, that doesn't matter.
Look at dwarf fortress. Thrash visuals but great ideas.
Best of luck with it.
AI could help, but unlike the Trumpism cult with DOGE Cuts and Trump Tariffs, at least double check it's output first... it can also be so miscalculated and utterly wrong. AI is only as smart as the human data it learns upon, it's not a replacement. In fact it can add to bugs and issues. You still need your own brain.
Made by 3 people. 1 of them made the engine on his own. Absolute masterpiece. ♥♥♥♥♥ on every AAA I can think of in recent years.