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Fuki 2 11 月 13 日 上午 6:35
Should GTA6 be ultra-realistic?
Who agrees with me? Down to the skulls being smashed and the eyes popping out of it.
最后由 Fuki 2 编辑于; 11 月 13 日 上午 6:37
引用自 Affronter:
GTA6 should be truly open world. The GTA series so far has been severely overrated.
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Pieshaman 11 月 13 日 上午 6:37 
gta 5 was ultra realistic trippin balls from spiked drink.
Iris Vandale 11 月 13 日 上午 6:37 
No.
no game should strive for realism. the things that made games fun was innovation with limited tech. Halo, DOOM half life etc, had to get creative to see their vision through. modern tech makes gaming slick with no texture so nothing really holds weight anymore. Not to mention it comes with more issues than upsides. Flickering flora, lighting that looks like vasoline is smeared across your retinas, npcs that look hyper realistic but unless tethered with looping animations, have the most stiff npc posture and souless eyes. we are reverted to the bronze age of gaming, through nuclear warfare, we now use the tools of hyper realistic sticks and stones with the best subsurface scattering youve ever seen!
Realistic and dynamic police AI

The new police system is designed to be more realistic and less formulaic than in previous GTA titles.

Smarter tactics: Law enforcement officers will no longer fire indiscriminately. Instead, they will use more sophisticated tactics, including setting up perimeters, coordinating ambushes, and using K-9 units, riot shields, and tear gas.

Variable response times: The arrival of police is now delayed, with a "time until cops dispatched" meter appearing after a crime is committed. Their response is tiered, based on the severity and location of the crime.

Enhanced recognition: Police AI is expected to remember your appearance, vehicle, and license plate. You may need to change your clothes or your car to successfully lose a pursuit.

Witness reporting: The new "witness system" means civilian NPCs can report crimes to the police, adding a new layer of strategy to evading law enforcement.

Surrender option: Gameplay footage suggests you may have the option to surrender to police, who will prioritize capture over lethal force in minor chases.

Vehicle tracking: Vehicles will be identified, allowing police to track specific cars involved in crimes.

Lifelike and interactive NPC behavior

The NPCs in GTA 6 are intended to be more than simple, scripted background characters. They will have routines, memories, and dynamic personalities.

Adapting to the world: NPCs will react to real-time events, such as a player committing a crime or environmental changes like rain.

Personalized interactions: Their behavior will be influenced by past events. For instance, an NPC who witnesses you committing a crime might recognize you later and respond differently.

Daily routines and memories: NPCs will have rich daily routines and mood states, making the world feel more alive and reactive. Some NPCs may even record events on their phones.

NPC-on-NPC crime: There is speculation that the AI may also allow for dynamic, unscripted crimes committed by NPCs that police will respond to, further immersing the player in a functioning society.

There will be revolutionary changes that set this game apart from all other old GTA series. The Take-two is making this game more realistic as possible.
scratch n sniff be pretty neat
In the world of GTA games, sometimes you get a more realistic game like GTA 4, sometimes you get a less realistic game like GTA: San Andreas.

Personally, I like GTA 4 way way more than San Andreas, so I prefer a greater emphasis on realism.

I'm hoping their next game is more like GTA 4 and Vice City, less like San Andreas.
Yes. GTA is too overrated so if it was ultra-realistic, it would still be overrated, but not too much
Good luck even getting it launched at this point.
该讨论串的作者已表示此帖子解答了原先的主题。
GTA6 should be truly open world. The GTA series so far has been severely overrated.
Realistic and dynamic police AI

Smarter tactics, Variable response times, Enhanced recognition, Witness reporting, Lifelike and interactive NPC behavior, Daily routines and memories etc.

That all sounds really good, probably one of the main areas I'd say could use improvement in GTA5.
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