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Cheating in FPS vs other games?
I'm ignorant. I just don't know the answer to this question.

Does a server-client architecture not help prevent cheating as much as it used to?

Like I understand how insecure a peer-to-peer system like Dark Souls is compared to server-client like World of Warcraft? But why don't I hear about cheating in MMORPG's as much as FPS games?
所有讨论 > Steam 论坛 > Off Topic > 主题详情