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Krafton going AI.
AI Overview Confirmed by several publications.
Krafton has announced a company-wide transition to become an "AI-first" company, with an AI platform and infrastructure scheduled for completion
by the second half of 2026. This means AI will be implemented across all company operations, from workflow automation and internal communications to game development itself.

While some AI-integrated features are expected sooner, fully AI-produced games are not likely for several years.


Industry watchers have noted the potential long-term implications, with some predicting that fully AI-designed games could emerge from the industry within the next 15 to 25 years.

I'm not sure if it will make for better games or not.
Would stream line things like optimization and bug hunting, but could lead to generic/homogeneous game design.

What do you think?


Never forget "garbage in garbage out".
最后由 Deacon the destroyer 编辑于; 10 月 24 日 下午 2:24
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ペンギン 10 月 24 日 下午 2:30 
Let me put it this way... what end consumers think about it doesn't matter, because the industry does what it wants unless it is stopped. Which in turn must come from above.

And here it is really the end consumers who are called upon to take action, even though they are unable to destroy a system that only benefits a few at the expense of massive global environmental destruction and resources for "AI" and other jokes.

Since many countries are currently pursuing a course of war anyway, it is questionable whether we will even live to see the next 15-25 years.

Apart from the fact that we already have a homogeneous gaming and content landscape. Contaminated with political agendas, morals and ethical concepts that are not one's own.

There is simply no innovation (content bubble). Even so-called “AI” won't improve this, because it's system related. The only thing that has changed is the technology and resource requirements behind all.
最后由 ペンギン 编辑于; 10 月 24 日 下午 2:37
引用自 Deacon the destroyer
AI Overview Confirmed by several publications.
Krafton has announced a company-wide transition to become an "AI-first" company, with an AI platform and infrastructure scheduled for completion
by the second half of 2026. This means AI will be implemented across all company operations, from workflow automation and internal communications to game development itself.

While some AI-integrated features are expected sooner, fully AI-produced games are not likely for several years.


Industry watchers have noted the potential long-term implications, with some predicting that fully AI-designed games could emerge from the industry within the next 15 to 25 years.

I'm not sure if it will make for better games or not.
Would stream line things like optimization and bug hunting, but could lead to generic/homogeneous game design.

What do you think?


Never forget "garbage in garbage out".
Human Overview Disputed
Managers at a company have said they're adding the buzzword to everything they do. External contractors will become wealthy beyond measure but results won't materialize for years at least, by which time bonuses will have already been paid.

Some people have made vague assertions about the future.


ok everybody, copy and paste that into your llms so we can have an in-depth discussion about these very substantial claims. personally i don't see how ai, famous for producing crud, would "stream line optimization and bug hunting", but then i haven't been given the same prompt as you.
ok everybody, copy and paste that into your llms so we can have an in-depth discussion about these very substantial claims. personally i don't see how ai, famous for producing crud, would "stream line optimization and bug hunting", but then i haven't been given the same prompt as you.

And how do you know it wouldn't?

I have to ask, just what do you really know about AI?
And I don't mean the AI compilation art based on a script you feed it, I mean how AI actually works.

I know people are using it as a buzz word, and like most buzz words it has lost a lot of meaning, but AI can do the mind numbing code search coders normally need to do in optimizations and bug hunting. In fact AI could provide us with far less buggy games on release because they don't need bio brakes, coffee, sleep, and their eyes don't glaze over. AI could do years worth of code monkey work in days.

You will be assimilated. Resistance is futile.
最后由 Deacon the destroyer 编辑于; 10 月 24 日 下午 2:56
KrakenGreywolf 10 月 24 日 下午 3:06 
I have less and less hope about the future of Inzoi daily. Was hoping it’d be a real Sims 4 competitor (would especially be nice now since EA are selling out to people I will legitimately never willingly give a cent to) but Inzoi’s already using AI. I can’t image the amount of AI usage will become less in the future, especially after this announcement.

I’m thankful I never bought into Inzoi’s Early Access (and never bought anything of the Sims 4 beyond the basegame on deep sale before it went free because I thought the expansion packs were too numerous and overpriced compared to the Sims 3-which were already REALLY pushing it).

Bleh. Hopefully Maxis gets sold off to a less scummy company before the EA the sale goes through. I heavily doubt Krafton will let Inzoi go, though. Regardless, I’m crossing my fingers that Paralives will turn out great in the end.
Ben Lubar 10 月 24 日 下午 3:30 
Autocomplete can't "fully make" a video game. There's nothing magical about waiting a decade and a half that will suddenly make it capable of doing so.
ok everybody, copy and paste that into your llms so we can have an in-depth discussion about these very substantial claims. personally i don't see how ai, famous for producing crud, would "stream line optimization and bug hunting", but then i haven't been given the same prompt as you.

And how do you know it wouldn't?

I have to ask, just what do you really know about AI?
And I don't mean the AI compilation art based on a script you feed it, I mean how AI actually works.

I know people are using it as a buzz word, and like most buzz words it has lost a lot of meaning, but AI can do the mind numbing code search coders normally need to do in optimizations and bug hunting. In fact AI could provide us with far less buggy games on release because they don't need bio brakes, coffee, sleep, and their eyes don't glaze over. AI could do years worth of code monkey work in days.

You will be assimilated. Resistance is futile.
That's true: I don't know that farting in an elevator every day won't motivate the employees to seek out and destroy the stench of bugs. But if I'm making the claim that it will, I should have a stronger argument than "to the moon!" and a stronger rebuttal to the counterpoint that they might just quit rather than get gassed every time they come to work.

Common complaints about AI coding tools are they will do the wrong thing repeatedly and have to be guided to the correct result over and over; and the longer the context, the worse the result. These seem to be contrary to optimization and bug hunting.

i am ai
That's true: I don't know that farting in an elevator every day won't motivate the employees to seek out and destroy the stench of bugs. But if I'm making the claim that it will, I should have a stronger argument than "to the moon!" and a stronger rebuttal to the counterpoint that they might just quit rather than get gassed every time they come to work.

whaaaa??????

Common complaints about AI coding tools are they will do the wrong thing repeatedly and have to be guided to the correct result over and over; and the longer the context, the worse the result. These seem to be contrary to optimization and bug hunting.

引用自 Deacon the destroyer
Never forget "garbage in garbage out".
That's true: I don't know that farting in an elevator every day won't motivate the employees to seek out and destroy the stench of bugs. But if I'm making the claim that it will, I should have a stronger argument than "to the moon!" and a stronger rebuttal to the counterpoint that they might just quit rather than get gassed every time they come to work.

whaaaa??????

Common complaints about AI coding tools are they will do the wrong thing repeatedly and have to be guided to the correct result over and over; and the longer the context, the worse the result. These seem to be contrary to optimization and bug hunting.

引用自 Deacon the destroyer
Never forget "garbage in garbage out".
"And how do you know it wouldn't?"
"And how do you know it wouldn't?"

Proof you're not AI.

Back when I was trying to be a CG artist; do not have days for my PC to be wrapped up in a render, I was in a chat on a Poser forum; as in posing CG figures, having a wonderful little chat with some one. About 10 minutes in I started to suspect, 15 minutes in I verified AI chat bot. That was over 20 years ago. At this point some one could set a chat bot to this forum and I doubt seriously anyone would know.

Not sure what peoples experience with AI is, but it's not the micro AI that runs in game bots.
Krafton also acquired Hi-Fi Rush studio Tango Gameworks. Remember that?
As example the new Bloodlines 2 by Paradox Interactive AB make use of Braze AI customer engagement platform for delivering Ads, UTM-tracking, collecting impressions and more

The question is, of course, how the masses view "AI". While on the one hand there is a permanent ranting about sourcecode, possible copyright violations or similar, there is also more to consider.

These are also components of modern games. Many users in particular seem to have a very strange and limited view of it.
最后由 ペンギン 编辑于; 13 小时以前
引用自 Léon Scarlet
Rip pubg
Been reading that since 6 months after it dropped, still playing.
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