安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Would be nice if games wouldn´t need these bugfix mods though...
But after the first vanilla run, or runs, mods are fine.
I prefer walking around in skimpy swimsuit while toting 2 handed laser greatsword in whiterun.
"Crapping on years of hard work" is a very strange way to put it. Sounds like something a fanboy would say. Sometimes devs don't care to implement things because of time or budget restrictions, like the aforementioned HUD options. Mods can fix that.
https://www.nexusmods.com/cyberpunk2077/mods/8316?tab=files Prim Ads
https://www.nexusmods.com/cyberpunk2077/mods/13570?tab=files&BH=1 Remove That Stupid Song Pon Pon Sh_it , song is the Japanese high pitch girl's voices like alvin and the chipmunks and is really annoying to hear after so many playthrough's , there are mute TV ad mods, but Pon Pon ♥♥♥♥ , might be like the nighclub song's that can't be muted at all
I don’t mind it, but it usually feels unnatural
I suppose you could make the argument of mods “crapping on the studio’s hard work” when it comes to nonsensical or meme mods, like turning the dragons in Skyrim into Thomas the Tank Engine, but personally I’ve never seen the appeal of those kinds of mods and do not use them myself.
I typically use mods to either add more content to expand a game’s scope, or to touch up the existing parts that I feel could do with some changes. And I don’t view it as a rejection of what the original game’s creator intended, because I always make the choice to play through the game un-modded for the first time and have that intended experience.