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Flaak 2024 年 2 月 13 日 下午 2:06
Simple reasons I hate skill based matchmaking.
Another sbmm thread. It truly sucks the soul out of online games. Its literally equivalent to participation trophies. Something we also should stop doing to kids. Trophies are garbage pieces of plastic for the most part..(unless its a grammy or something). But they should be given to winners..as people who are SKILLED and GOOD should be considered winners. Not just here congratulations because you showed up. All that does is teach laziness. No preparation or outside hard work..just show up.

The truth is as people who play pvp games there are two types of people. Ones who enjoy the game by getting better and more skillful and others that just wanna play and have fun. Why does sbmm exist? Because the people who just want to have fun want to "not play try hards. Now the point is sbmm does none of this why masking itself as it does. The noobs play noobs and never get better and the good players only play really good players and everytime they log in have to sit in a pool of sweat just to break even. Its a demonic toxic system.

Games should base your skill and "rank" off how well you perform as opposed to the average player. Not the average gamer but the average player of that specific games. Some games have hardcore communities for years and everyone is really good so the average is high...while new games are really low.

Because if you are good at something..you should be rewarded by higher stats and better quality play. Atleast for you..if thats what you are looking for.

So if you are the player who wants to get better daily, dont you want to play people that are good too? and not just people of the same "skill" aka sbmm

Or you are the player who likes to just play....do you want to be catered to only play horrible people? Is that fun to you too? Like if you decide to mess around and play worse,, you will play worse opponents.

What happened to the good old RANDOM lobbies. The key to matchmaking having soul. The noobs outnumber good players 20 to 1 anyway so theres always a chance with random lobbies most players will face someone at their skill or below. The good players will defo have better stats but there should be some balancing to the game so said player cannot win everytime maybe.

Random lobbies were great. Noobs can watch pros snipe people and be amazed or a bunch of noobs can have a blast or maybe two really good teams finally meet there match. With the fact 70% of playerbase is below a decent rank usually, it is totally acceptable for random lobbies. They will balance the game and even noobs will have a chance to win because the odds of good players being in every match is LOW.

The idea that sbmm in place so that "pros dont stomp noobs", believe it or not you can play 50 games and not run into people that wildly outside the skill level. Secondly instead of sbmm why not just break it up into three chunks. Top 33 mid 33 and bottom 33. Three ranks to stop pros from wrecking everyone and yet only 3 so that way its fun and random!

Last thing to say is as someone who is usually a really good player..it gets old having the same k/d and w/l as someone 10x below my skill level. Theres nothing fun about being really good at a game just to be fed someone as good as me every single time and die for every kill. There is zero reward for being good at a game then. Because someone who is way less skilled has the same exact experience if not better because when youre not that good theres MUCH more room for error. Im at the point now where on fortnite if I miss a shot ill lose every fight.

I play pvp to relax and be slightly better than most people. Thats what I enjoy. I shouldnt have to sweat every single death. Or be forced to die as much as kill.

Just like old times anyway...even when being better I would constantly get challenged by people. So being random anyway most noobs can benefit from various skilled teammates.

If you cant agree and you think I just want to stomp noobs you dont even know how random lobbies worked pre 2014. They were fun amazing and at most good players would have 1.5-2k/d which really isnt that bad. Because more noobs would take the deaths there k/d was .9-1.2 usually which is still really enjoyable for noobs.

If people are okay with being bad then take more deaths than good players. Whats the big deal if you DONT CARE? :)

And if you are really that bad you cant enjoy the game on RANDOM lobbies maybe YOU should get better.
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正在显示第 1 - 15 条,共 75 条留言
ImSoCool599 2024 年 2 月 13 日 下午 2:07 
Git Gud
xDDD 2024 年 2 月 13 日 下午 2:08 
Sounds like a skill issue
AerSilver 2024 年 2 月 13 日 下午 2:09 
Compare games with random matchmaking to games like Dota 2 where everything is obviously rigged, and yeah that's one quick way to kill a game. "skill based matchmaking" my buttocks.
Flaak 2024 年 2 月 13 日 下午 2:09 
引用自 ImSoCool599
Git Gud


引用自 :D
Sounds like a skill issue

? the better and more skilled I get will still lead me to playing just as skilled players leading to all the same problems ive stated.

Please stop trolling, find something more useful to do with yourself. THANKS!!!!!!
Daenoxiis 2024 年 2 月 13 日 下午 2:10 
There is no form of matchmaking that is not going to be manipulated by a bunch of hacking jerks.
Save for arbitrary matchmaking wherein the algorithm for determination of it is simply never publicly revealed.
Cherry Sylveon 2024 年 2 月 13 日 下午 2:14 
get good lmao
Q-T_3.14.exe 2024 年 2 月 13 日 下午 2:16 
TL;DR + Skill issue
最后由 Q-T_3.14.exe 编辑于; 2024 年 2 月 13 日 下午 2:39
xDDD 2024 年 2 月 13 日 下午 2:17 
引用自 Flaak


引用自 :D
Sounds like a skill issue

? the better and more skilled I get will still lead me to playing just as skilled players leading to all the same problems ive stated.

Please stop trolling, find something more useful to do with yourself. THANKS!!!!!!
I mean am I wrong? It quite literally IS a skill issue.

I really don't get the point you are even trying to make. You don't like it that playing a game at a higher-level matches you into lobbies with other higher-level people where you are challenged? It should feel BETTER to overcome other skilled players instead of running around effortlessly slaughtering new players like Anakin in the jedi temple.

If you really want to decimate newbs you could always make a smurf account.
ImSoCool599 2024 年 2 月 13 日 下午 2:18 
引用自 Flaak
引用自 ImSoCool599
Git Gud


引用自 :D
Sounds like a skill issue

? the better and more skilled I get will still lead me to playing just as skilled players leading to all the same problems ive stated.

Please stop trolling, find something more useful to do with yourself. THANKS!!!!!!
womp womp
Dutchgamer1982 2024 年 2 月 13 日 下午 2:30 
skill based matches make totally sense.

irl you have different sport leagues for a reason too..

the worst of the 1st league is about equal in ability as the best of the 2d league (thats why the worst 2 of the 1st and the best 2 of the 2d battle it out to see who will go next season 1st and 2d..

similair cutoffs you see in all sports, before you ever get to participate in the olympics you need to win a lot of qualification matches and so do those around you making the average level of your competetors ever more stuff..
first being the best of your club, than being the best of your region, than being best of your province, than best of your nation, than best of europe than in to of world.. and eventually you could get the 1 or 1 of the few entry tickets your nation gets for that sport.

ofcourse if there if it's just the best 1 or the best few that go up to the next level.. differs per sport and often is based on past performance of your club/region/nation in that sport.. if you happen to be good in a sport in a nation where few others ever were your chances to participate being the 2d best of that nation may be zero while lesser atletes from a nation that historicly won more in that sport do get to participate.

but the basic idea sticks.. strong fight strong.. weak fight weak.
but the prizes and fame also increase..

being the worst of a top 100 globally players in a game competion still has more fame than being the winner of your local regional server.

so matchups with players in your own powerlevel for ranked matches is only fair..

what can be said thats wrong.. is the way "elo" works.

in football a win is always 3 poins and a equal 1 point.
it does not matter who the opponent is.

in elo.. if a team ranked 1st in a competion with 30 points out of last 10 matches.. would play against one ranked last.. 1 point out of last 10 matches..

than with elo.. that higher ranked team could only gain 0.1 point if they won. but stands to loose 3 points if they loose...
-such a system makes an underdog wins overrepresented in elo score, and an stronger players losses drop it to much.

a better way to represent your performance/skill than elo is needed.. but pairing people of equal ability to eachother.. is only fair.
最后由 Dutchgamer1982 编辑于; 2024 年 2 月 13 日 下午 2:33
Shiro♌ 2024 年 2 月 13 日 下午 2:32 
Skill based matchmaking does a pretty good job at pairing up players at similar skill levels.
.. Was supposed to, at least, until some have had the idea that using the system to their advantages would help them to avoid it more or less entirely.

The feature doesn't take into account your mindset, but the way you perform, and that's about it.
Not when, not really against whom, and definitely not under which conditions you've performed so well, and those are the major flaws.
Everybody's got some good and bad days, so performing extraordinarily well once in a doesn't reflect the skill of the player, but does shine some light on the player's possible potential if they were to get serious and invest some time to improve playing the game.. Which is mostly never gonna happen anyway, as nobody's got the time for that because most people aren't being paid for playing videogames.

So, the system does help when it comes to the competitiveness of the game, but that's about it.
It doesn't care about the players who don't treat it seriously, but do play fairly decently for whatever reason.. Forcing them against players who do take it seriously, and due to the difference within the present mindsets and gameplay styles, one side will win, and that's it.
In most cases, the difference within the mindsets can play such a big role that one side is far too many times restricted from learning a thing or two from the better players.. Either because they don't care, but mostly due to the fact that the gameplay of the competitive player is far too advanced for them to understand and attempt to try on their own.
Xero_Daxter 2024 年 2 月 13 日 下午 2:33 
OP sounds like that 1 kid who got excited from winning a participation award.
Dutchgamer1982 2024 年 2 月 13 日 下午 2:37 
引用自 Shiro♌
Skill based matchmaking does a pretty good job at pairing up players at similar skill levels.
.. Was supposed to, at least, until some have had the idea that using the system to their advantages would help them to avoid it more or less entirely.

The feature doesn't take into account your mindset, but the way you perform, and that's about it.
Not when, not really against whom, and definitely not under which conditions you've performed so well, and those are the major flaws.
Everybody's got some good and bad days, so performing extraordinarily well once in a doesn't reflect the skill of the player, but does shine some light on the player's possible potential if they were to get serious and invest some time to improve playing the game.. Which is mostly never gonna happen anyway, as nobody's got the time for that because most people aren't being paid for playing videogames.

So, the system does help when it comes to the competitiveness of the game, but that's about it.
It doesn't care about the players who don't treat it seriously, but do play fairly decently for whatever reason.. Forcing them against players who do take it seriously, and due to the difference within the present mindsets and gameplay styles, one side will win, and that's it.
In most cases, the difference within the mindsets can play such a big role that one side is far too many times restricted from learning a thing or two from the better players.. Either because they don't care, but mostly due to the fact that the gameplay of the competitive player is far too advanced for them to understand and attempt to try on their own.

yes what can happen is that basicly a person with some natural talent joins his local amateur league 5 club....

and at age 4 is already the talent of the club.. scouted away by a better club at age 6.. and so on... a rise to fame.. at 12 they are scouted to join a youth training school in one of the top teams of their nation..

but than they hit a point where their talent leveled.. and basicly now they are stuck loosing a lot of matches.. plkaying for a 2d league team, as a minor player...
they miss the days when they were the star of the team..

what such players basicly say.. just cause I won a competition/was the best of my club does not mean I should be FORCED to take the promotion to a higher league.
all clubs/atheles are allowed to say NO to a promotion/scouting attempt they qualify for.

they like the feeling of being in their local amateur team.. more than being a lower league professional player.

and well to that sentiment I got to say.. that should be allowed.. just like atletes irl.. the fact you QUALIFY for that olympic ticket/higher league.. does not mean you HAVE to take it.

ofcourse a higher league often means much higher pay which is why you want it...
最后由 Dutchgamer1982 编辑于; 2024 年 2 月 13 日 下午 2:44
Dutchgamer1982 2024 年 2 月 13 日 下午 3:08 
a fair teamup would be one where you have equal chance of winning or loosing.

but elo does not do that.
say with elo you win 10% of your opponents elo if you win.
and you cannot play against people that are upto 10x stronger or upto 10x weaker.

so starting at 1000
you could be playing against people with 100 elo or 10000 elo.

if you win your first match against a 10000 elo player you would imediatly rise to 2000 elo..
you would than need to loose your next 7 matches.. just to fall back to your old ranking...

if you loose from an 100 elo person.. you would drop to 900 and they would rise to
200.. you would need to win 10 matches vs every 1 you loose against such players just to stay same elo.

with tighter gaps of just 1% more or less this becomes less an issue.. but than the chance for a matchup becomes less.. so waiting ques become much worse.
less players will be at the top so the gaps increase usually to satisfy those higher ranked players...

this leads to it basicly becoming a grind to kill lower elo ones to loose it all again with 1 loose vs a strong player.. stagnant despite winning most.. feels no fun.

a better way to do this :

have all players join in say the iron league.. as they start.
each win gives 1 iron badge.. looses and equals not count.
this gives a league ranking

the league above the copper league, will do a similair thing but with copper badges.

than at the end of each week.. the 10% best of each league move a league up... the 10% worst drop a legua..

if you don't play a week than you will thus also drop a legue..

that system will be more fair than an arbitrairy elo ranking.


make competitions... every new player starts in the bottom tier.. randomly tossed in a periodic competion with x other players...
Senator Armstrong 2024 年 2 月 13 日 下午 3:17 
Matchmaking sucks because it isn't skill based. I wish it was. They say it is but it isn't. Rarely will you get competent teammates for more than 1 game. Trust me, I wasted a few years of my life playing MOBAs. In reality it's all rigged to increase player "engagement." This means the game ensures players win around 50% of their games. You win enough to keep you paying, but losing enough that players get addicted chasing wins. This results in good players being forced into losing streaks so they don't win too much (e.g., teamed with lower ranks, low winrates, and griefers) and bad players being gifted OP teammates so they get carried and don't quit.
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所有讨论 > Steam 论坛 > Off Topic > 主题详情
发帖日期: 2024 年 2 月 13 日 下午 2:06
回复数: 75