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Rapporter et oversættelsesproblem



is it bad? well no.
but it's ALOT slower on average then the desktop version, as usual.
this also heavily depends on what laptop you get. as they will all have different wattage allocation to the graphics chip. will also depend on how well this laptop cools said gpu.
will it be fine for minecraft with your mods and textures. i'm going to say yes. as even a low wattage 5080 mobile chip is still a decent chip.
Cooling to run it's max TDP is usually the biggest issue.
but better than 5060ti
but also depends on the laptop its in
if the laptop has good cooling and better power delivery to the mobile gpu, it will perform better
mobile 5080 is 80-150w
nowhere near the 360w of the desktop version
The way the game is designed and operates does not perform well with real time lighting. Adding it drastically (and I can not emphasize that word enough) reduces performance. Expect a fraction of the performance you would get without shaders. This is more true with recent versions (1.21.5+).
To get playable performance at a not-tiny render distance with shaders, you typically need mods like Distant Horizons or Voxy. These are mods that allow you to keep your "real" render distance tiny, but they generate LODs to display (instead of chunks) at a distance. While these result in more performance, they come at a quality cost (configurable) as well as a one time up front CPU performance (cost depends on LOD quality). By default, Minecraft doesn't use LODs like other games because its world is something that isn't generated until runtime (meaning there is no existing world to use for creating them). Therefore, these LODs need created in real-time and have an added CPU cost.
In general, if you are serious about heavily modded Minecraft with shaders, a laptop wouldn't be my first recommendation. The thermal/power constraints of laptops tend to become more relevant than usual, and like the above post mentions, the limits can vary model to model and it can be hard to find out what they are. If you need a portable solution though, then the RTX 5080 mobile is one of the most performant options as far as that goes, so...
https://www.techpowerup.com/gpu-specs/geforce-rtx-5080-mobile.c4236
That's at half performance, here is a vid of a laptop where the 5080 runs at 170W and it's pretty good, just need a thicker laptop with good cooling not a thin and light.
https://www.youtube.com/watch?v=5aKv0Njktkw
https://www.techpowerup.com/gpu-specs/geforce-rtx-5080-mobile.c4236
16GB Vram is enough though
you would say that a mobile variant of an gpu is just an undervolted variant of that same chip.
-> that used to be the case in the past.
which ment you may have had 40% less performance than the pc model, for running a gpu at just 15% of it's normal watage, but it still was the same chip.
====================
but for the 5000 series.. it aint even the same chip..
the 5090M is the 5070
and below that it only gets worse...
so you now get an much weaker gpu than is advertised (whith ditto lower vram) AND it is undervolted
=================
you can thank 2 trends 1 the IDIOTIC trend to make laptops thin.. I like my old laptops with 2 removable batteries, which had 9-12 hour battery charge while under full load, and that also still had optical drives in it and an 19 inch screen.
-> compared to that todays laptops all are TINY babyscreens, and ultra thin, but with battery charges of like 15 minutes tops.. which makes them not very "laptop" in my book.
-
a laptop was ment to be a mobile computer.. now it's just a desktop you quickly can carry from one wallplug to the other..
and ofcourse how nvidea has been slacking ->
gpu's used to get the best silica that was available, but as ai started to get more profitable, nvidea started to use older and older silica, the 5000 series now is a full 4 procedes behind what is for sale
-> they also used better cuts of those wafers, now those better cuts are also used for other projects.
**this means that per watt performance has been basicly stagnant for a decade.. and even absolute performance has not been increasing as it used to..
***and to hide this lack of progress they tagged a much of garbadge from this ai division on top, which easly slurps another 150-200w, which will drain even if you like me always turn dlss and upskaling off..
**
nvidea basicly just overclocks inefficient old garbadge with some inefficient ai cores to attept to hide their slacking, and let us pay the COLLASAL powerbill at 60 cent per kwh (power never was as expensive as it is now).. for it.
however laptops only have gotten LESS battery power... while at the same time gpu's have gotten more hungry.. thus the gap between laptop and pc variants is now so large undervolting aint cutting it anymore.
you could undervolt an 250w 2080ti to run at 50-70w for the mobile variant, and while that did cost you like 45% of the performance, it still was a nice card and the correct chip.
but with how hungry gpu's now are you need them to run at 20-30w.. while their base draw is like 450-600w it aint possible to undervolt THAT much.. so instead they pick their mid tear gpu's that draw as much power (or a bit more) as the top cards used to before nvidea started slacking.
if they would be honest there would be just laptops with 5050M 5060M and 5070M and no 5080 or 5090 as it is not possible to undervolt those chips enough for modern thintops.
instead they went the false advertising route and give you an 5070 chip, and sell it as an 5090M and the same for the rest of the lineup.
As for how much? Well just look on those Youtube videos where they just show the performance.
You trade performance for portability.
That is just objectively false.
Again how did you or anyone here help him get closer to the answer? You probably don't know what it is anyways. You just read the topic headline and went all in.
So yes he should look for advice somewhere else.