Kweeb 11 月 24 日 上午 10:11
Controller recommendations that are not 8-bitdo or Xbox controllers. (Must be direct input) But have hall effect joysticks
Are there any direct input controllers with hall effect joysticks not from 8bitdo?? Preferably wired... Wireless controllers suck
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Zef 11 月 24 日 上午 10:37 
A Logitech F310.

No but seriously most controllers on PC use Xinput so i guess a PS5 controller?
最后由 Zef 编辑于; 11 月 24 日 上午 10:37
Electric Cupcake 11 月 24 日 上午 10:48 
Unfortunately, directInput controllers are kind of rare, since the Microsoft bastards bribed everyone to focus on their worthless xinput crap.

Plenty of controllers support both, with a button combo or toggle switch to switch between them.
nullable 11 月 24 日 上午 11:12 
I don't know about direct inout, but I like the GuliKit King Kong controllers, they're hall effect and I use them on my PC and Switch 2.
_I_ 11 月 24 日 上午 11:26 
dinput and xinput are compatible with each other

only real diff is dinput can handle more controllers, but xinput can handle more axis/buttons

as for a controller,
GuliKit ES PRO Wireless Controller
https://www.amazon.com/GuliKit-PRO-Wireless-Controller-Anti-Snapback-Nintendo/dp/B0FDQNRX4F
Kweeb 11 月 24 日 上午 11:33 
引用自 Electric Cupcake
Unfortunately, directInput controllers are kind of rare, since the Microsoft bastards bribed everyone to focus on their worthless xinput crap.

Plenty of controllers support both, with a button combo or toggle switch to switch between them.
I have the 8-Bitdo ultimate 2 Bluetooth controller and it's already randomly disconnecting when I plug it in.

I like to play with my controllers plugged in all the time.. with the ultimate 2 when plugged in it recognizes it as an 360 controller.

I had the GuliKit King Kong pro controller before the 8-Bit one.
It didn't have analog triggers with the switch mode and direct input recognized as a 360 controller

Before then I had an PS5 controller but it started to stick drift.

Sony needs to get it act together and put whole effect joysticks on their controllers and it only cost like three bucks more maybe..
最后由 Kweeb 编辑于; 11 月 24 日 上午 11:34
Kweeb 11 月 24 日 上午 11:35 
I really like having extra buttons or a touchpad that could be mapped to extra buttons with steam input
_I_ 11 月 24 日 上午 11:47 
try a different usb cable if its disconnecting while plugged in
Kweeb 11 月 24 日 上午 11:51 
引用自 _I_
try a different usb cable if its disconnecting while plugged in
It is a new cable.
引用自 Electric Cupcake
Unfortunately, directInput controllers are kind of rare, since the Microsoft bastards bribed everyone to focus on their worthless xinput crap.

Plenty of controllers support both, with a button combo or toggle switch to switch between them.
Microsoft is stupid. Instead of having a direct input application where users could assign different types of controller icons to (Joy one)
Joy 2) (Joy 3) and so on. And whenever the game uses (Joy one) the icon that the user has in the application of direct input the game could read that and assign that icon whenever (Joy one) is required to be pressed.

It shouldn't have been that hard to implement. And then the games were just used direct input API forever.

Does the 8-Bit do ultimate 2c wired controller mapable L4 R4 buttons?


I noticed they're wired controllers are better than their wireless currently using a wired Xbox controller from them.

The wired controllers build quality is better then their wireless ones
引用自 nullable
I don't know about direct inout, but I like the GuliKit King Kong controllers, they're hall effect and I use them on my PC and Switch 2.

^ GuliKit KK3 Pro is what I'd also recommend given the OP's stipulation. They are hall effect sticks and you can set them to have different output modes so you can configure it to output as a Switch controller, or you can configure it to output as direct input (directx) like an Xbox controller.

Alternatively, wait until Q1 next year and get the new Steam Controller if it's for use with PC/Steam. It has better sticks than what hall effect does (TMR); which has better precision than hall effect and should last as long or longer than hall effect sticks.
引用自 Kweeb
...
Microsoft is stupid. Instead of having a direct input application where users could assign different types of controller icons to (Joy one)
Joy 2) (Joy 3) and so on. And whenever the game uses (Joy one) the icon that the user has in the application of direct input the game could read that and assign that icon whenever (Joy one) is required to be pressed....

You are describing Steam Input. Valve already solved this for PC by disassociating "button press" to do a thing and instead abstracting that thing as "do action" then Steam Input can dynamically associate that action with whatever button is configured to perform that action and the input Glyph will automatically adjust based on the input device you are using.
引用自 PopinFRESH
引用自 nullable
I don't know about direct inout, but I like the GuliKit King Kong controllers, they're hall effect and I use them on my PC and Switch 2.

^ GuliKit KK3 Pro is what I'd also recommend given the OP's stipulation. They are hall effect sticks and you can set them to have different output modes so you can configure it to output as a Switch controller, or you can configure it to output as direct input (directx) like an Xbox controller.

Alternatively, wait until Q1 next year and get the new Steam Controller if it's for use with PC/Steam. It has better sticks than what hall effect does (TMR); which has better precision than hall effect and should last as long or longer than hall effect sticks.
How much better is the 3. I have the 2. D input mode does not have analog triggers
引用自 Kweeb
引用自 PopinFRESH

^ GuliKit KK3 Pro is what I'd also recommend given the OP's stipulation. They are hall effect sticks and you can set them to have different output modes so you can configure it to output as a Switch controller, or you can configure it to output as direct input (directx) like an Xbox controller.

Alternatively, wait until Q1 next year and get the new Steam Controller if it's for use with PC/Steam. It has better sticks than what hall effect does (TMR); which has better precision than hall effect and should last as long or longer than hall effect sticks.
How much better is the 3. I have the 2. D input mode does not have analog triggers

It has hall effect sticks and triggers and it does have analog trigger input; not 100% on if you put it into dinput mode if they work but that may be a limitation of dinput. When you set it to PC mode it defaults to xinput as an Xbox controller and they work as analog triggers in that; I use the KK3 Max for Rocket League and use the analog triggers for analog air-roll.
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