MadDoggyca 11 月 12 日 下午 1:52
SteamFrame/SteamVR headset question
IM aussing this will be the very first VR Headset with Native Linux Support

so my question is (or assuming is)

The Head Set can Connect Directly to PC (win/osx/linux) Direct via USB C and only need Steam+SteamVR to function,, no extra 3rd party apps or drives (other then the required drives from valve... ??

I'll also assume the headset has a Wifi 7 and not just Wifi 6/6e


if the head set can not connect direct into a pc it be DOA, Steaming over network is just terrible and nobody shoudl be doing it... even on Wifi 6e the input and MS is just bad......
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Omega 11 月 12 日 下午 1:54 
My guess is that the device will simply act as an external screen (At least that is what it will appear like to the PC). Drives for other functionality such as head tracking will likely end up in the kernel or be provided via SteamVR.
最后由 Omega 编辑于; 11 月 12 日 下午 1:55
MadDoggyca 11 月 12 日 下午 2:05 
out of all the hardware annouces the Headset is by far the most intresting Peaceany one can build or by a PC to work as under the tv unit..

but a Dedicated PC VRhead set that just works out of the box.. able to connect to any PC/MAC/Linux with out needing 3rd party apps/drivers and just works.. (like the index) sign me up as long as the price and preformance (lenes) ect are equal to or better then the quest 3
Haruspex 11 月 12 日 下午 2:07 
引用自 MadDoggyca
Steaming over network is just terrible and nobody shoudl be doing it... even on Wifi 6e the input and MS is just bad......

It comes with a 6 ghz dongle you plug in to your PC that provides a dedicated, low latency streaming channel specifically for the headset itself, entirely separate from your network, plus the foveated streaming reduces the amount of data needed to be transferred without being noticeable in-game. The headset itself has dual radios. One to connect to the dedicated dongle, and the other to connect to your wi-fi. Zero competition between your home network traffic and the wireless connection to your headset. It's a whole different ballgame compared to the wireless streaming in the Quest, for example.
Muckle Puckle 11 月 12 日 下午 2:10 
引用自 Haruspex
引用自 MadDoggyca
Steaming over network is just terrible and nobody shoudl be doing it... even on Wifi 6e the input and MS is just bad......

It comes with a 6 ghz dongle you plug in to your PC that provides a dedicated, low latency streaming channel specifically for the headset itself, entirely separate from your network, plus the foveated streaming reduces the amount of data needed to be transferred without being noticeable in-game. The headset itself has dual radios. One to connect to the dedicated dongle, and the other to connect to your wi-fi. Zero competition between your home network traffic and the wireless connection to your headset. It's a whole different ballgame compared to the wireless streaming in the Quest, for example.

What if your router is miles away but your PC is connected via wired TP link.
MadDoggyca 11 月 12 日 下午 2:10 
引用自 Haruspex
引用自 MadDoggyca
Steaming over network is just terrible and nobody shoudl be doing it... even on Wifi 6e the input and MS is just bad......

It comes with a 6 ghz dongle you plug in to your PC that provides a dedicated, low latency streaming channel specifically for the headset itself, entirely separate from your network, plus the foveated streaming reduces the amount of data needed to be transferred without being noticeable in-game. The headset itself has dual radios. One to connect to the dedicated dongle, and the other to connect to your wi-fi. Zero competition between your home network traffic and the wireless connection to your headset. It's a whole different ballgame compared to the wireless streaming in the Quest, for example.


IM assuming it still have a USB-c port for A) charging and b) wired connection.. Fk dongles and wireless.. when gaming nothing should be wireless... (esxpect the controllers for VR reason)..
MadDoggyca 11 月 12 日 下午 2:15 
I guess that anweser my question

One USB-C 2.0 port in the rear, for charging and data (data) so ya you can still direct connect... Nice
MadDoggyca 11 月 12 日 下午 2:24 
Because teh USB-C port in the Back... That means you can;t remove the strap eh? so no 3rd party halo head straps?
Haruspex 11 月 12 日 下午 2:25 
引用自 Muckle Puckle
What if your router is miles away but your PC is connected via wired TP link.
As long as you're close enough to your PC, it won't matter. The actual streaming connection is between the headset and the dongle. The router has nothing to do with it.

引用自 MadDoggyca
IM assuming it still have a USB-c port for A) charging and b) wired connection.. Fk dongles and wireless.. when gaming nothing should be wireless... (esxpect the controllers for VR reason)..
Hmm, looking at the hands-on previews all over Youtube, the headset is in two parts. There's the very front of it, which contains the screens, optics, and compute. Then there's the strap and battery. The battery sits on the back of your head, and that's where the USB C port is. It might work for a wired connection, but considering all the focus on the dedicated wireless solution and the fact that the port is on the module separate from the actual important part, there's a good chance it won't work that way.

I recommend you forget about what you think the performance of a wireless VR connection is like. This is completely different.
MadDoggyca 11 月 12 日 下午 2:36 
引用自 Haruspex
引用自 Muckle Puckle
What if your router is miles away but your PC is connected via wired TP link.
As long as you're close enough to your PC, it won't matter. The actual streaming connection is between the headset and the dongle. The router has nothing to do with it.

引用自 MadDoggyca
IM assuming it still have a USB-c port for A) charging and b) wired connection.. Fk dongles and wireless.. when gaming nothing should be wireless... (esxpect the controllers for VR reason)..
Hmm, looking at the hands-on previews all over Youtube, the headset is in two parts. There's the very front of it, which contains the screens, optics, and compute. Then there's the strap and battery. The battery sits on the back of your head, and that's where the USB C port is. It might work for a wired connection, but considering all the focus on the dedicated wireless solution and the fact that the port is on the module separate from the actual important part, there's a good chance it won't work that way.

I recommend you forget about what you think the performance of a wireless VR connection is like. This is completely different.


Well no.. That USB-C port better do Data/Video out... Better be able to physically connnect the headset into the PC.. Uncompressed 80/40/20 Gbps of data (with zero lag) is far better then any Wireless data can out put


Even When Im on my Quest 3 (stand Alone) I still have that USB-C 16 ft connect to the unit.. just to keep it powered.... any one that uses a VRhead Set regardless in stand alone or not knows they are still gonna have to be connected to a Wall-outlet/USB port.. No on fires up a headset for 30 mins session only.. useally were on them at 3+ hours at a time...so that USB-C port on that headset better support direct connect ..
最后由 MadDoggyca 编辑于; 11 月 12 日 下午 2:48
Muckle Puckle 11 月 12 日 下午 3:21 
引用自 Haruspex
引用自 Muckle Puckle
What if your router is miles away but your PC is connected via wired TP link.
As long as you're close enough to your PC, it won't matter. The actual streaming connection is between the headset and the dongle. The router has nothing to do with it.

Even when playing multiplayer?
cSg|mc-Hotsauce 11 月 12 日 下午 3:23 
引用自 Muckle Puckle
引用自 Haruspex
As long as you're close enough to your PC, it won't matter. The actual streaming connection is between the headset and the dongle. The router has nothing to do with it.

Even when playing multiplayer?

Direct line of sight with the dongle and you are good.

You should watch Linus try to walk to the other end of the room while using it.

:nkCool:
Haruspex 11 月 12 日 下午 5:23 
引用自 Muckle Puckle
Even when playing multiplayer?
Network latency on multiplayer and streaming latency are two different things. Your streaming performance will be fantastic. Your network performance for multiplayer will depend on your wifi.
Cecil 11 月 12 日 下午 7:59 
People with disabilities are a small group, but a device like this for people with low vision makes having steam be portable more accessible than ever.
I have bi-lateral optic nerve hypoplasia and nystagmus.
I work in Immersed and I game in Virtual desktop using a Meta quest 3s and 1.5Gb fibre connection at home.

The issue I have with the original steam deck is it's a small screen.

With this device, I'm hoping I can do the same as with my quest where I can resize the screens and move them as close as I need.
I can curve them as much as I need with immersed as well.

Meta also enabled text to speech for their horizon OS UI.

I hope the steam frame will bring text to speech and the same kind of control for window management.

It will replace my steamdeck if that's the case.
I also hope the color camera module comes out soon for full color pass through.
I also hope valve listens to this and looks at introducing accessibility options to help people with low vision get the best out of their headset.
Knightspace 11 月 12 日 下午 8:37 
引用自 Haruspex
. Your streaming performance will be fantastic. .

Allegedly.

In other words, you shouldn't trust what chosen people say and wait for real people to bite that bullet and see what their experience is with that thing.
最后由 Knightspace 编辑于; 11 月 12 日 下午 8:38
Armyofducks 11 月 12 日 下午 8:56 
My only real question about this device is whether it will be compatible with vive ultimate trackers
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