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Just curious, why do you even need passthrough in VR?
I turned it on once, out of curiosity, then turned it off and forgot about it.
I think the Index has it too, but I couldn't figure it out
Some microOLED displays are better but they are still significantly more expensive; such as what is used in the Apple Vision Pro. The majority of you complaining about this would also be complaining about the price if it cost similar to a Vision Pro (or even half it's cost).
microLED will be a significant change for VR displays; but those are still several years off for being reasonable cost.
Valve has a large number of patents for a plethora of systems not used for Steam Frame so they've clearly been doing a substantially amount of R&D beyond what has coalesced for Steam Frame. I think Valve reassessed the market back in 2022 and came to the determination that Meta was likely right in needing to deliver an "OK" experience for a relatively cheap price in order to drive adoption; and then they shifted gears.
I think Steam Frame will likely be priced fairly closely with the Quest 3 and I'd also think that Valve will likely continue working on a successor "high-end PCVR" hybrid system that they will eventually launch along side Steam Frame for the enthusiast PCVR market.
It wouldn't be surprising if it's 3-4 years and they can get reasonably acceptable pricing for microLED displays; and finish refining Lighthouse 3.0 tracking for a "Steam Frame Pro" or whatever name to differentiate it.
the steam frame has better, more useful controllers.
they put the freaking battery on the backside instead of on our face, dude. brilliant.
steam frame will have much better wireless PCVR experience because of it's use of a dongle instead of going over your WIFI coupled with their new Foveated streaming approach.
SteamFrame runs steamOS on it's standalone computer instead of MetaOS. this is the big one. but also not restricted to SteamOS and we have an SD card slot for more storage or for dualbooting another OS just like the steamdeck can do.
these are my reasons to get it instead of Quest 3.
The Quest Pro does not have microLED displays. It has miniLED backlit LCD displays. There aren’t any production headsets that have microLED displays. If you don’t know the difference I highly doubt you’d know the cost of them.
Still doesn't solve the main issue. Everything might be slightly better than on the Quest 3, but because of the display the games just aren't going to look much better with the same awful contrast and grey blacks. PC games look better on an excellent TV with medium settings than they do on some budget 4K display with maximum settings. Having a good contrast matters for good image quality and it especially matters for VR.
Again, you clearly don't know the difference between the display tech. I didn't say anything about miniLED backlit LCD; I said microLED.
miniLED backlit LCD is just a backlight technology for LCD panels vs edge-lit backlights. They are better contrast over edge-lit LCD displays but they are nowhere near OLED color saturation or contrast. OLED panels have the tradeoff that the organics are slower to respond so they suffer from mura and bluring in comparison to LCD panels. The new microOLED panels improve those areas a fair bit but still not close to an LCD panels ultra low response and motion clarity. microOLED panels are still expensive which is why the headsets that use them are well over $1500 - $4000+. microLED would push that beyond $10,000.
Also, no "any one with common sense" would say that when there is a display technology called microLED which I was talking about and you clearly make a claim about microLED in response to me, the common sense would be that you just don't know what you are talking about; which it is clear you do not.
Lastly, would you care to enlighten the class as to what "huge advancements" in miniLED backlights has happened in the past 3 years?
Pretty much the dream unit a high end user wants.
https://youtu.be/XcGyT4mATjg?si=ycKE_gK-0DwciM_l