Mímir 9 月 30 日 上午 11:38
Vsync Lag CS2
Hello, I have tried everything and read everything I can find but nothing helps. This is driving me crazy. I have a good PC. Gpu-4070 Cpu-i5 12600k. Not the best but its should not lag on cs2 right?

Okey. The problem is that the game is laggy when I don’t have Vsync on. It doesn’t matter if I cap the FPS at 165 (my monitor hz). I have checked the windows is set 165. Nvidia CP 165. And cs2 165hz. I have low latency ultra. And game mode on windows.

I have tried everting, low settings, high setting. Changed polling rate on mouse. And updated CS2. Uninstalled and installed. I even turned my E-cores to 0 in bios and nothing helped. I’ve read everything. Please I’m begging you.
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正在显示第 1 - 10 条,共 10 条留言
. 9 月 30 日 上午 11:57 
So play with Vsync, there are no downsides, game runs better vsync'd for me and I have way faster HW than you.
Mímir 9 月 30 日 下午 12:11 
B

引用自 Mendel
So play with Vsync, there are no downsides, game runs better vsync'd for me and I have way faster HW than you.

But it’s the input lag, everyone says to not play with Vsync because its a huge factor in input lag.
. 9 月 30 日 下午 12:18 
引用自 Mímir
B

引用自 Mendel
So play with Vsync, there are no downsides, game runs better vsync'd for me and I have way faster HW than you.

But it’s the input lag, everyone says to not play with Vsync because its a huge factor in input lag.
There is no input lag.
wing0zero 9 月 30 日 下午 12:22 
引用自 Mendel
引用自 Mímir
B



But it’s the input lag, everyone says to not play with Vsync because its a huge factor in input lag.
There is no input lag.

"VSync can cause lag because it introduces a delay by forcing the GPU to wait until the monitor is ready to refresh, leading to increased input lag and potential stuttering if your frame rate fluctuates below the monitor's refresh rate. While VSync eliminates screen tearing for a smoother visual experience, this synchronization comes at the cost of latency, which can be a disadvantage in competitive gaming"

How much you will notice it it questionable.
. 9 月 30 日 下午 12:27 
引用自 wing0zero
引用自 Mendel
There is no input lag.

"VSync can cause lag because it introduces a delay by forcing the GPU to wait until the monitor is ready to refresh, leading to increased input lag and potential stuttering if your frame rate fluctuates below the monitor's refresh rate. While VSync eliminates screen tearing for a smoother visual experience, this synchronization comes at the cost of latency, which can be a disadvantage in competitive gaming"

How much you will notice it it questionable.
It's CS2, I defeat cheaters in CS using V sync, if it had noticeable input lag, I would know, there is zero perceivable input lag.

This is a 14600K, 7900 XTX system capped to 179 FPS at 180hz, VSync.


If it had input lag like those old game you are talking about, I would not even be competing in 3K.



This video needs the context with it too.


https://www.youtube.com/watch?v=lZ5n1C3KW70


First cheater, we win, and they surrender as they can't counter legit skill.


Second one, the cheater is the bottom fragger.


At the end it does show other matches lost and not every game did I do well in either, the top match where we lost hard, I found no cheaters, any kill in game I thought were off had explanations other than nefarious use of software, we got dunked on by a 6K carrying a 15K that game, it is possibly a returning player, or some Faceit hero.


Games with no cheaters, at least obvious ones, can go any way, and personal ability is just pot luck.


I have been playing on and off since 2014, I have very little reason to lie about anything.


The mathematical outcome of what is observed from my little morning wander through Premiere MM today is just a small idea.


I sometimes play casual, around 1 cheater in every 2 games in casual have a hard cheater, sometimes multiple, usually they are not too blatant, if the team won't kick they relax and just go full rambo, then the team being destroyed gradually drops to like 3-4 players as everyone quits.


To say the game has a cheating problem is hardly news, but I did gain rating even if facing cheaters.


A lot of stuff relies on timing and luck once you have most of your game sense and mechanical side down, I am a solo player, so I also get team pot luck too, it's cool.


So IDK...



I am burnt out from today and will play another time.
With v-sync, each frame will have the same frame time assuming you have the hardware performance to maintain it. Without v-sync, you may have differences in frame times. That's why the former feels smoother to you.
Sikobae 9 月 30 日 下午 10:46 
引用自 wing0zero

How much you will notice it it questionable.

Vsync lag is proportionally lower the higher your refresh rate is. Think about how bad 60 might be, 120 would be half that.

Forcing your framerate lower than your refresh rate eliminates this entirely. The ultra-low latency setting does this for you, but only on DX9 to 11. Ideally, you should also be using G/FreeSync with this setup, but it's not necessary.
_I_ 9 月 30 日 下午 10:59 
if you turn vsync off and get a much higher fps (2x or more than your displays refresh rate)
in gpu control panel set it to fast sync
that will not let the gpu to go idle when its done drawing a frame, so it can work on another in case it can get that done in time, and drop the previous one
Zefar 9 月 30 日 下午 11:41 
引用自 Mímir
B

引用自 Mendel
So play with Vsync, there are no downsides, game runs better vsync'd for me and I have way faster HW than you.

But it’s the input lag, everyone says to not play with Vsync because its a huge factor in input lag.

Don't trust those people so much. The input delay is so small it will not matter.

UNLESS we're talking about a couple of games where the input lag is massively noticeable.

Just turn on Vsync and see if you can detect any lag in the movement.
If you can't, then keep it on and have fun.
引用自 Zefar
Don't trust those people so much. The input delay is so small it will not matter.

UNLESS we're talking about a couple of games where the input lag is massively noticeable.

Just turn on Vsync and see if you can detect any lag in the movement.
If you can't, then keep it on and have fun.
I have to agree. While there is often an added input delay with v-sync, I get the impression that most people are usually talking about the difference between something like 60 FPS with v-sync compared to v-sync off while running at a much higher frame rate.

In that case, much of the difference in the reduction of input delay is simply down to the higher frame rate itself. At a fluctuating frame rate between 100 FPS and 144 FPS for example, you're getting frames that are between 10 milliseconds to 8.3 milliseconds delayed (along with whatever delays you'd get from other factors regardless of the frame rate). At 60 FPS, that's 16.6 milliseconds.

Since the thread starter is running at 165 FPS in both examples, this doesn't apply because there's just over 6 milliseconds between frames in both examples. The difference is that without v-sync, their frame times are apparently fluctuating though because even though the game is still being limited to 165 FPS, they aren't necessarily being synced to the refresh rate. With v-sync, the frame times will be consistent, hence the increased smoothness.
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