D. Flame 9 月 26 日 上午 8:09
55 FPS looks better on 60 FPS
I am on a 165 Hz monitor, and 55 FPS looks better than 60 FPS.

If I play on a 60 Hz, a 120 Hz, or a 180 Hz monitor, then 60 FPS suddenly looks better than 55 FPS.

Am I the only one who sees this?
最后由 D. Flame 编辑于; 9 月 26 日 上午 8:41
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正在显示第 1 - 13 条,共 13 条留言
Alice Liddell 9 月 26 日 上午 8:15 
I don't care about this framerate crap because everything is fine for most genres at any framerate unless I am playing real-time games such as racing, competitive shooters, or sports. It is similar to using wired cable, Bluetooth, or WI-FI dongle for a controller.

Everything has its purpose(s), pro's and con's.
最后由 Alice Liddell 编辑于; 9 月 26 日 上午 8:17
Monk 9 月 26 日 上午 8:16 
If your screen isn't free sync or GSync, which, it should be at this point, 60fps would not quite match up as well to the refresh rate of the screen as 55 would, if you have freesync/GSync, then no it will look worse.

Though overall higher is always smoother and better, though in your case you Amy experience fractionally less tearing at 55 than at 60 if there is no advanced sync tech being used.
_I_ 9 月 26 日 上午 8:17 
because 55 divides evenly into 165 (55 x 3 = 165)

180 = 60 x 3 and 120 = 60 x 2
60fps will look better on 120 or 180hz displays

if the display is above 120hz it should support gsync/freesync
enable that so the display lowers refresh rate to match the gpus drawing rate
as soon as a frame is ready it will display it until the next frame is ready
最后由 _I_ 编辑于; 9 月 26 日 上午 8:18
D. Flame 9 月 26 日 上午 8:40 
引用自 Monk
If your screen isn't free sync or GSync, which, it should be at this point, 60fps would not quite match up as well to the refresh rate of the screen as 55 would, if you have freesync/GSync, then no it will look worse.

Though overall higher is always smoother and better, though in your case you Amy experience fractionally less tearing at 55 than at 60 if there is no advanced sync tech being used.
My monitor is both. I purposely bought one that would work with both technologies.
Monk 9 月 26 日 上午 8:48 
Then if it is setup right, 60fps will look better, if it doesn't, it's not setup right.
East 9 月 26 日 上午 9:01 
Consoles = 60 minimum
Computers = 100 minimum unless locked
wing0zero 9 月 26 日 上午 9:03 
引用自 Monk
Then if it is setup right, 60fps will look better, if it doesn't, it's not setup right.
55 FPS aligns more closely with an integer multiple of the monitor’s refresh cycle, 3 cycles per frame = 165Hz, reducing judder compared to 60 FPS, which results in uneven frame durations.
If you have a 165Hz monitor it's always 165Hz regardless of the FPS.
Sample-and-hold technology amplifies this effect, as it doesn’t smooth out motion like older CRT displays.

People have vastly different tolerances to this effect, most don't see it that much and it's not something that overly bothers me.

VRR should fix this as it make the refresh variable as it's called but VRR isn't always perfect also, I tend not to use VRR as it messes with HDR especially on OLED's.
Monk 9 月 26 日 上午 9:10 
If they are usi g freesync or GSync it shouldn't matter as long as it is properly setup.

Not heard of hdr and vrr causing issues before, but I also don't have or plan to buy an Oled so never really looked into it as oled would suck for how I use screens with them being on 24/7.
D. Flame 9 月 26 日 上午 9:33 
引用自 Monk
If they are usi g freesync or GSync it shouldn't matter as long as it is properly setup.

Not heard of hdr and vrr causing issues before, but I also don't have or plan to buy an Oled so never really looked into it as oled would suck for how I use screens with them being on 24/7.
It might not be setup properly. It is basically a free sync monitor that met the requirements to allow Gsync as well. I had it set up and working on Win 10, but I am now on Linux.
wing0zero 9 月 26 日 上午 9:36 
引用自 Monk
Not heard of hdr and vrr causing issues before, but I also don't have or plan to buy an Oled so never really looked into it as oled would suck for how I use screens with them being on 24/7.
Yeah an issue that can't be easily fixed also due to the way both work, VESA are on with trying to come up with a solution though, HDMI 3 hopefully.

It does effect other panels like IPS but it doesn't stand out the same way.

Some vids on it.
https://www.youtube.com/watch?v=1_ZMmMWi_yA
https://www.youtube.com/watch?v=_-m-JagTUKY

引用自 Monk
If they are usi g freesync or GSync it shouldn't matter as long as it is properly setup.
It's something you turn on or off, not sure how else to set it up, the problem is not all monitors are created equal and VRR can be implemented poorly like anything else, mid range and budget monitors are the usual culprits but the odd high end also.
最后由 wing0zero 编辑于; 9 月 26 日 上午 9:37
fourfourtwo79 9 月 26 日 上午 10:24 
引用自 East
Consoles = 60 minimum

No. One of the reasons why console prices have been pretty stable is that they still run games at 30/40/60 fps. 60 fps isn't the "minimum", that's all on the PC master race. 60 is the "optimum" more often than not -- and even that isn't always stable, even on PS5 Pro.

Nvidia and AMD are already pushing 1,000Hz screens for PC gamers for reason. Whilst it's cool to have options and everybody can have their pick on PC, the truth remains: The more you fps, the more you buy. And that's gonna stick, as every single frame rendered per second is still getting ever more complex.
最后由 fourfourtwo79 编辑于; 9 月 26 日 上午 10:25
D. Flame 9 月 26 日 下午 12:09 
引用自 fourfourtwo79
引用自 East
Consoles = 60 minimum

No. One of the reasons why console prices have been pretty stable is that they still run games at 30/40/60 fps. 60 fps isn't the "minimum", that's all on the PC master race. 60 is the "optimum" more often than not -- and even that isn't always stable, even on PS5 Pro.

Nvidia and AMD are already pushing 1,000Hz screens for PC gamers for reason. Whilst it's cool to have options and everybody can have their pick on PC, the truth remains: The more you fps, the more you buy. And that's gonna stick, as every single frame rendered per second is still getting ever more complex.
60 isn't the minimum on PC anymore either, at least not without upscaling and fake frames.

That's part of why I make this thread. In well optimized games, I can get 80 or 90+, and when that happens, I don't notice any issues. In newer games, I can fight to get 60 at native resolution in some games. That tinkering is what shoved the 55 vs 60 FPS difference in my face.
frametime probally
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发帖日期: 9 月 26 日 上午 8:09
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