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Everything has its purpose(s), pro's and con's.
Though overall higher is always smoother and better, though in your case you Amy experience fractionally less tearing at 55 than at 60 if there is no advanced sync tech being used.
180 = 60 x 3 and 120 = 60 x 2
60fps will look better on 120 or 180hz displays
if the display is above 120hz it should support gsync/freesync
enable that so the display lowers refresh rate to match the gpus drawing rate
as soon as a frame is ready it will display it until the next frame is ready
Computers = 100 minimum unless locked
If you have a 165Hz monitor it's always 165Hz regardless of the FPS.
Sample-and-hold technology amplifies this effect, as it doesn’t smooth out motion like older CRT displays.
People have vastly different tolerances to this effect, most don't see it that much and it's not something that overly bothers me.
VRR should fix this as it make the refresh variable as it's called but VRR isn't always perfect also, I tend not to use VRR as it messes with HDR especially on OLED's.
Not heard of hdr and vrr causing issues before, but I also don't have or plan to buy an Oled so never really looked into it as oled would suck for how I use screens with them being on 24/7.
It does effect other panels like IPS but it doesn't stand out the same way.
Some vids on it.
https://www.youtube.com/watch?v=1_ZMmMWi_yA
https://www.youtube.com/watch?v=_-m-JagTUKY
It's something you turn on or off, not sure how else to set it up, the problem is not all monitors are created equal and VRR can be implemented poorly like anything else, mid range and budget monitors are the usual culprits but the odd high end also.
No. One of the reasons why console prices have been pretty stable is that they still run games at 30/40/60 fps. 60 fps isn't the "minimum", that's all on the PC master race. 60 is the "optimum" more often than not -- and even that isn't always stable, even on PS5 Pro.
Nvidia and AMD are already pushing 1,000Hz screens for PC gamers for reason. Whilst it's cool to have options and everybody can have their pick on PC, the truth remains: The more you fps, the more you buy. And that's gonna stick, as every single frame rendered per second is still getting ever more complex.
That's part of why I make this thread. In well optimized games, I can get 80 or 90+, and when that happens, I don't notice any issues. In newer games, I can fight to get 60 at native resolution in some games. That tinkering is what shoved the 55 vs 60 FPS difference in my face.