Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고



Install PresentMon and configure the overlay if you want to see your frametime and gpu_busy graphs to help tune games / your system in cases where your GPU is sitting idle a large amount of the time. In those cases it indicates the application/game is CPU bound; as such you could increase GPU dependent graphics settings to increase quality without loosing performance. If you are seeing the other way around and your CPU is idle a lot of the time but your GPU is heavily loaded then you'd be able to scale back/down those GPU dependent graphics settings to improve performance (if that is what you are after over quality).
EDIT: In a well balanced system you want to see your frame time graph (blue line as default) and your gpu_busy graph (yellow line as default) as close as possible.
This means your GPU is busy doing work and finishing just in time to be asked to do more work on the next frame.
If your gpu_busy graph is below your frame time graph then that is telling you that your GPU is completing it's work before the next frame and is sitting idle for some period before being asked to work on the next frame.
If your gpu_busy graph is above your frame time it means your GPU is busy the whole time and not able to complete a full frame before being asked to work on the next frame. This is where you'll see stutter and uneven frame pacing start to occur.
For example games that have heavier simulations will be more CPU dependent for the simulations and for such titles you can often tune their settings to improve visual quality without an impact on performance.
If you don't care about that; it's fine just don't be surprised in such titles that your GPU might be sitting idle for a lot of time (as in your GPU utilization might be 40% in some titles like this).
https://ibb.co/Tqg5TQf5
https://ibb.co/DPrQ3rm2
If you are meaning your child touched the resistors and/or other SMDs (surface mounted devices) on the graphics cards PCB (where you are showing in the second picture) with the chopsticks in that plastic wrapper; then you should be fine if it's still working currently without issue.
The biggest potential issue from that would have been them possibly knocking loose one of the SMDs. But the area you show in the second picture all of the SMDs look fine.
Some plastics can build up static on them; however, both the wood chopsticks and the typical plastic wrapper for them are non-conductive and it is very unlikely that type of plastic would hold a static charge.