Kurado 12 月 10 日 上午 1:38
offering a gamer's desired price and autobuy
I suggest giving players the opportunity to indicate their desired price for a product, at which they are willing to buy it, with the option of automatic purchase if there are sufficient funds in their account and the product currently has a price that satisfies the buyer.
Either the seller, seeing all interested parties (by region and specified price), can approve the purchase for selected users in the region, or by price range.
This will allow the seller to better understand the players' requests and instantly receive the required investment in development.
It will also give players the chance to get the game at a lower price that they previously could not afford or considered too high and therefore completely refused to buy.

p.s.
You can also use the “Normal Gaussian-Laplace distribution” to determine the cost of a product at the “WishList” stage.
However, only real purchase offers (with the required amount available) should be taken into account to avoid price dumping and empty bids from people who set unreasonable prices without having the funds to complete the purchase.

2p.s.
My idea is not to sell goods at a reduced price, but to provide such an opportunity, and ultimately it is up to the seller to decide whether to use it or not.
In the case of Auto-Buy during a sale (when two items may be available for purchase at the same time, and both were listed at the desired price), the total purchase amount for which there were insufficient funds can be considered, and the purchase is not made, but a notification is sent about the possibility of purchasing one of the desired games.

3p.s
You can also set a limit on applications per account (for example, 5 positions) so that users do not create hundreds of applications for $0.01 for everything in a row.

4p.s.
You could add the option to specify a price higher than the actual cost when purchasing a product, or add a donation to the developer (I have had occasions when I was willing to pay more to support my favorite author/developer).
最后由 Kurado 编辑于; 12 月 10 日 上午 2:32
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正在显示第 1 - 15 条,共 41 条留言
Ettanin 12 月 10 日 上午 1:44 
It will lead to highly unrealistic buy orders being placed that developers/publishers will ignore as they already planned their pricings well in advance.

That leads to more data clutter with no return on investment for Valve.
KrakenGreywolf 12 月 10 日 上午 1:47 
Meanwhile, I’d just love to get a special email alert if a game was not only on sale, but on sale for (or below) my desired price.
Nx Machina 12 月 10 日 上午 1:52 
引用自 Kurado
I suggest giving players the opportunity to indicate their desired price for a product, at which they are willing to buy it, with the option of automatic purchase if there are sufficient funds in their account and the product currently has a price that satisfies the buyer.
Either the seller, seeing all interested parties (by region and specified price), can approve the purchase for selected users in the region, or by price range.
This will allow the seller to better understand the players' requests and instantly receive the required investment in development.
It will also give players the chance to get the game at a lower price that they previously could not afford or considered too high and therefore completely refused to buy.

Zero reason for developers, publishers to have "pay the price you want" when they set the full price they want for their product and also put games on sale, especially when purchasing is voluntary not mandatory.

A supermarket for example is not going to let you fill your basket with full priced products then accept you only want to pay 10% of the cost for those products.
最后由 Nx Machina 编辑于; 12 月 10 日 上午 5:03
Start_Running 12 月 10 日 上午 1:53 
引用自 Kurado
I suggest giving players the opportunity to indicate their desired price for a product, at which they are willing to buy it, with the option of automatic purchase if there are sufficient funds in their account and the product currently has a price that satisfies the buyer.
Either the seller, seeing all interested parties (by region and specified price), can approve the purchase for selected users in the region, or by price range.
Not gonna happen.
FOr starters what if there's a situation where multiple items fall in that range sumuulataneously. WHich one does the system buy? WHat sets the order pf precedence.

引用自 Kurado
This will allow the seller to better understand the players' requests and instantly receive the required investment in development.
Yeah. The dev/pubs would not consider that worth while.
Below a certain price it is literally not worth it to sell you the item. Regardless of how much you want it.
最后由 Start_Running 编辑于; 12 月 10 日 上午 1:53
Kurado 12 月 10 日 上午 2:16 
My idea is not to sell goods at a reduced price, but to provide such an opportunity, and ultimately it is up to the seller to decide whether to use it or not.
In the case of Auto-Buy during a sale (when two items may be available for purchase at the same time, and both were listed at the desired price), the total purchase amount for which there were insufficient funds can be considered, and the purchase is not made, but a notification is sent about the possibility of purchasing one of the desired games.

You can also set a limit on applications per account (for example, 5 positions) so that users do not create hundreds of applications for $0.01 for everything in a row.
最后由 Kurado 编辑于; 12 月 10 日 上午 2:21
datCookie 12 月 10 日 上午 2:54 
All that will happen is people will put whatever minimum price they can and they do will do this in organised groups. Publishers and developers will ignore them anyway and set the prices they want to set.

There should be no system-based input from users on what prices they'd prefer, because everyone would want it for free or for minimal cost (who wouldn't?).

There is no reason for Valve to do anything like this.
Бобок 12 月 10 日 上午 2:55 
Instead Valve could add custom wishlist folders, for which many people would have their use and you could create folders like ‘will buy for $.5’ and quickly go through them manually during a sale.
Nx Machina 12 月 10 日 上午 5:04 
引用自 Kurado
My idea is not to sell goods at a reduced price

But it is based on your unedited original opening post quoted in post #3.

From that original opening post. I have highlighted the points in bold.

引用自 Kurado
I suggest giving players the opportunity to indicate their desired price for a product, at which they are willing to buy it,

And:

引用自 Kurado
It will also give players the chance to get the game at a lower price that they previously could not afford or considered too high and therefore completely refused to buy.
最后由 Nx Machina 编辑于; 12 月 10 日 上午 9:23
Kurado 12 月 10 日 上午 5:52 
引用自 datCookie
All that will happen is people will put whatever minimum price they can and they do will do this in organised groups. Publishers and developers will ignore them anyway and set the prices they want to set.

There should be no system-based input from users on what prices they'd prefer, because everyone would want it for free or for minimal cost (who wouldn't?).

There is no reason for Valve to do anything like this.
Even if people organize themselves to set a minimum price for a specific game (e.g., $0.01), this will not have any negative effect; the developer will simply ignore these requests. However, it will be beneficial for other players who indicate prices that are actually affordable for them, and for authors who will be able to profit from sales at a price that satisfies them.
I see no reason to reject an idea that will benefit players and authors, based on facts that do no harm.
Ben Lubar 12 月 10 日 上午 6:16 
This sounds like a way for non-customers to say "I think your game is worthless" to game developers and little else.
Satoru 12 月 10 日 上午 6:35 
People have extremely unrealistic and nonsensical 'standards' for what they want to pay. This isn't a back water bartering marketplace. If you don't want to pay for a game for the price offered, then don't buy it. A developer isn't obligated to entertain your delusions of pricing.
This is one of those ideas that come along periodically that people who love systems think is neat but it is either abusable at scale or totally useless to the developer if you neuter scale related abuses.

It is seldom a good idea to create auto buys to separate the buy action from the actual transaction AND make it a conditional.

引用自 Satoru
People have extremely unrealistic and nonsensical 'standards' for what they want to pay. This isn't a back water bartering marketplace. If you don't want to pay for a game for the price offered, then don't buy it. A developer isn't obligated to entertain your delusions of pricing.
It may surprise you to learn that Steam is a global company and the cultures that you call "back water" from your lack of experience with them do outnumber those that do not. This strange assumption that your own culture and methods are the best is totally unfounded and you will have to accept it is a minority view. And once you get a critical mass of haggling preferers in your non-haggling system it becomes a haggling system whether you like it or not. No sense in trying to gatekeep.
最后由 William Shakesman 编辑于; 12 月 10 日 上午 9:05
=Snappy= 12 月 10 日 上午 8:54 
引用自 Ettanin
unrealistic buy orders
bro can predict the future. wastes life in steam forums instead. :steamfacepalm:

never say never. I mean, with the coming economic collapse and all ....

in seriousness, "autobuy" is doubtful. notify is more realistic but still an almost nonexistent chance. best bet (only bet, realistically) is trying to rig something either completely home-rolled, or using 3rd party sites which already exist.

i do shop this way tho. i can see the appeal in OP's idea. nevermind the (rather authoritarian) naysayers.

product = what it is
price = what it costs
value = what it is, for what it costs

subjective / objective = subjective.

idc what devs, pubs, or for that matter, market thinks it's worth. ik and ic what *I* think it's worth.

...which easy to say when you *know*, *eventually*, product will be offered for a price at which it meets one's personal value threshold.

it's a buyer's market, for the foreseeable future. it's oversaturated and even the biggest franchises have lost their cachet, if they ever had it to begin with.
Ettanin 12 月 10 日 上午 9:22 
引用自 =Snappy=
引用自 Ettanin
unrealistic buy orders
bro can predict the future. wastes life in steam forums instead. :steamfacepalm:
If you think popular games in their complete form (including ALL DLC) will be sub-30 EUR even with sales, think again. There are outliers like Silksong, yes, but they are rather the exception than the norm.

The times where games depreciate in value are over.
最后由 Ettanin 编辑于; 12 月 10 日 上午 9:25
Kurado 12 月 10 日 上午 9:29 
This idea does not impose anything on the developer. If they do not agree to give a specific group of people the expected discount, the author can ignore it, but having this option would be a positive thing!
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