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That leads to more data clutter with no return on investment for Valve.
Zero reason for developers, publishers to have "pay the price you want" when they set the full price they want for their product and also put games on sale, especially when purchasing is voluntary not mandatory.
A supermarket for example is not going to let you fill your basket with full priced products then accept you only want to pay 10% of the cost for those products.
FOr starters what if there's a situation where multiple items fall in that range sumuulataneously. WHich one does the system buy? WHat sets the order pf precedence.
Yeah. The dev/pubs would not consider that worth while.
Below a certain price it is literally not worth it to sell you the item. Regardless of how much you want it.
In the case of Auto-Buy during a sale (when two items may be available for purchase at the same time, and both were listed at the desired price), the total purchase amount for which there were insufficient funds can be considered, and the purchase is not made, but a notification is sent about the possibility of purchasing one of the desired games.
You can also set a limit on applications per account (for example, 5 positions) so that users do not create hundreds of applications for $0.01 for everything in a row.
There should be no system-based input from users on what prices they'd prefer, because everyone would want it for free or for minimal cost (who wouldn't?).
There is no reason for Valve to do anything like this.
But it is based on your unedited original opening post quoted in post #3.
From that original opening post. I have highlighted the points in bold.
And:
I see no reason to reject an idea that will benefit players and authors, based on facts that do no harm.
It is seldom a good idea to create auto buys to separate the buy action from the actual transaction AND make it a conditional.
It may surprise you to learn that Steam is a global company and the cultures that you call "back water" from your lack of experience with them do outnumber those that do not. This strange assumption that your own culture and methods are the best is totally unfounded and you will have to accept it is a minority view. And once you get a critical mass of haggling preferers in your non-haggling system it becomes a haggling system whether you like it or not. No sense in trying to gatekeep.
never say never. I mean, with the coming economic collapse and all ....
in seriousness, "autobuy" is doubtful. notify is more realistic but still an almost nonexistent chance. best bet (only bet, realistically) is trying to rig something either completely home-rolled, or using 3rd party sites which already exist.
i do shop this way tho. i can see the appeal in OP's idea. nevermind the (rather authoritarian) naysayers.
product = what it is
price = what it costs
value = what it is, for what it costs
subjective / objective = subjective.
idc what devs, pubs, or for that matter, market thinks it's worth. ik and ic what *I* think it's worth.
...which easy to say when you *know*, *eventually*, product will be offered for a price at which it meets one's personal value threshold.
it's a buyer's market, for the foreseeable future. it's oversaturated and even the biggest franchises have lost their cachet, if they ever had it to begin with.
The times where games depreciate in value are over.